It appears that we include the shader cache sources into libglsl regardless.
The Meson build already does this. Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/compiler/Android.glsl.mk | 3 +-- src/compiler/Makefile.glsl.am | 3 +-- src/compiler/Makefile.sources | 6 ++---- 3 files changed, 4 insertions(+), 8 deletions(-) diff --git a/src/compiler/Android.glsl.mk b/src/compiler/Android.glsl.mk index 0aabafa2673..8533830833f 100644 --- a/src/compiler/Android.glsl.mk +++ b/src/compiler/Android.glsl.mk @@ -35,8 +35,7 @@ include $(CLEAR_VARS) LOCAL_SRC_FILES := \ $(LIBGLCPP_FILES) \ - $(LIBGLSL_FILES) \ - $(LIBGLSL_SHADER_CACHE_FILES) + $(LIBGLSL_FILES) LOCAL_C_INCLUDES := \ $(MESA_TOP)/src/mapi \ diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am index 179f415fe6f..11ff14b2852 100644 --- a/src/compiler/Makefile.glsl.am +++ b/src/compiler/Makefile.glsl.am @@ -134,8 +134,7 @@ glsl_libglsl_la_LIBADD = \ glsl_libglsl_la_SOURCES = \ $(LIBGLSL_GENERATED_FILES) \ - $(LIBGLSL_FILES) \ - $(LIBGLSL_SHADER_CACHE_FILES) + $(LIBGLSL_FILES) glsl_libstandalone_la_SOURCES = \ $(GLSL_COMPILER_CXX_FILES) diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index abcd8c6641f..f7eb69dc2bc 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -141,13 +141,11 @@ LIBGLSL_FILES = \ glsl/propagate_invariance.cpp \ glsl/s_expression.cpp \ glsl/s_expression.h \ + glsl/shader_cache.cpp \ + glsl/shader_cache.h \ glsl/string_to_uint_map.cpp \ glsl/string_to_uint_map.h -LIBGLSL_SHADER_CACHE_FILES = \ - glsl/shader_cache.cpp \ - glsl/shader_cache.h - # glsl_compiler GLSL_COMPILER_CXX_FILES = \ -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev