I fixed the LDS reporting (lds_size is what is in the reg, we need a multiplier), and pushed this. Thanks.
On Fri, Oct 27, 2017 at 3:25 PM, Alex Smith <asm...@feralinteractive.com> wrote: > This allows an app to query shader statistics and get a disassembly of > a shader. RenderDoc git has support for it, so this allows you to view > shader disassembly from a capture. > > When this extension is enabled on a device (or when tracing), we now > disable pipeline caching, since we don't get the shader debug info when > we retrieve cached shaders. > > v2: Improvements to resource usage reporting > v3: Disassembly string must be null terminated (string_buffer's length > does not include the terminator) > > Signed-off-by: Alex Smith <asm...@feralinteractive.com> > --- > src/amd/vulkan/radv_device.c | 9 ++ > src/amd/vulkan/radv_extensions.py | 1 + > src/amd/vulkan/radv_pipeline.c | 2 +- > src/amd/vulkan/radv_pipeline_cache.c | 11 ++- > src/amd/vulkan/radv_private.h | 3 + > src/amd/vulkan/radv_shader.c | 179 > +++++++++++++++++++++++++++++------ > 6 files changed, 170 insertions(+), 35 deletions(-) > > diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c > index d25e9c97ba..0c2f6fa631 100644 > --- a/src/amd/vulkan/radv_device.c > +++ b/src/amd/vulkan/radv_device.c > @@ -944,10 +944,15 @@ VkResult radv_CreateDevice( > VkResult result; > struct radv_device *device; > > + bool keep_shader_info = false; > + > for (uint32_t i = 0; i < pCreateInfo->enabledExtensionCount; i++) { > const char *ext_name = > pCreateInfo->ppEnabledExtensionNames[i]; > if > (!radv_physical_device_extension_supported(physical_device, ext_name)) > return vk_error(VK_ERROR_EXTENSION_NOT_PRESENT); > + > + if (strcmp(ext_name, VK_AMD_SHADER_INFO_EXTENSION_NAME) == 0) > + keep_shader_info = true; > } > > /* Check enabled features */ > @@ -1041,10 +1046,14 @@ VkResult radv_CreateDevice( > device->physical_device->rad_info.max_se >= 2; > > if (getenv("RADV_TRACE_FILE")) { > + keep_shader_info = true; > + > if (!radv_init_trace(device)) > goto fail; > } > > + device->keep_shader_info = keep_shader_info; > + > result = radv_device_init_meta(device); > if (result != VK_SUCCESS) > goto fail; > diff --git a/src/amd/vulkan/radv_extensions.py > b/src/amd/vulkan/radv_extensions.py > index dfeb2880fc..eeb679d65a 100644 > --- a/src/amd/vulkan/radv_extensions.py > +++ b/src/amd/vulkan/radv_extensions.py > @@ -81,6 +81,7 @@ EXTENSIONS = [ > Extension('VK_EXT_global_priority', 1, > 'device->rad_info.has_ctx_priority'), > Extension('VK_AMD_draw_indirect_count', 1, True), > Extension('VK_AMD_rasterization_order', 1, > 'device->rad_info.chip_class >= VI && device->rad_info.max_se >= 2'), > + Extension('VK_AMD_shader_info', 1, True), > ] > > class VkVersion: > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c > index c25642c966..c6d9debc7e 100644 > --- a/src/amd/vulkan/radv_pipeline.c > +++ b/src/amd/vulkan/radv_pipeline.c > @@ -1942,7 +1942,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline, > > for (int i = 0; i < MESA_SHADER_STAGES; ++i) { > free(codes[i]); > - if (modules[i] && !pipeline->device->trace_bo) > + if (modules[i] && !pipeline->device->keep_shader_info) > ralloc_free(nir[i]); > } > > diff --git a/src/amd/vulkan/radv_pipeline_cache.c > b/src/amd/vulkan/radv_pipeline_cache.c > index 5dee114749..441e2257d5 100644 > --- a/src/amd/vulkan/radv_pipeline_cache.c > +++ b/src/amd/vulkan/radv_pipeline_cache.c > @@ -62,9 +62,11 @@ radv_pipeline_cache_init(struct radv_pipeline_cache *cache, > cache->hash_table = malloc(byte_size); > > /* We don't consider allocation failure fatal, we just start with a > 0-sized > - * cache. */ > + * cache. Disable caching when we want to keep shader debug info, > since > + * we don't get the debug info on cached shaders. */ > if (cache->hash_table == NULL || > - (device->instance->debug_flags & RADV_DEBUG_NO_CACHE)) > + (device->instance->debug_flags & RADV_DEBUG_NO_CACHE) || > + device->keep_shader_info) > cache->table_size = 0; > else > memset(cache->hash_table, 0, byte_size); > @@ -186,8 +188,11 @@ radv_create_shader_variants_from_pipeline_cache(struct > radv_device *device, > entry = radv_pipeline_cache_search_unlocked(cache, sha1); > > if (!entry) { > + /* Again, don't cache when we want debug info, since this > isn't > + * present in the cache. */ > if (!device->physical_device->disk_cache || > - (device->instance->debug_flags & RADV_DEBUG_NO_CACHE)) { > + (device->instance->debug_flags & RADV_DEBUG_NO_CACHE) || > + device->keep_shader_info) { > pthread_mutex_unlock(&cache->mutex); > return false; > } > diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h > index 18e057dffb..914304c463 100644 > --- a/src/amd/vulkan/radv_private.h > +++ b/src/amd/vulkan/radv_private.h > @@ -563,6 +563,9 @@ struct radv_device { > struct radeon_winsys_bo *trace_bo; > uint32_t *trace_id_ptr; > > + /* Whether to keep shader debug info, for tracing or > VK_AMD_shader_info */ > + bool keep_shader_info; > + > struct radv_physical_device *physical_device; > > /* Backup in-memory cache to be used if the app doesn't provide one */ > diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c > index 7f10798fdf..099da3d655 100644 > --- a/src/amd/vulkan/radv_shader.c > +++ b/src/amd/vulkan/radv_shader.c > @@ -46,6 +46,8 @@ > #include "util/debug.h" > #include "ac_exp_param.h" > > +#include "util/string_buffer.h" > + > static const struct nir_shader_compiler_options nir_options = { > .vertex_id_zero_based = true, > .lower_scmp = true, > @@ -471,7 +473,7 @@ shader_variant_create(struct radv_device *device, > free(binary.relocs); > variant->ref_count = 1; > > - if (device->trace_bo) { > + if (device->keep_shader_info) { > variant->disasm_string = binary.disasm_string; > if (!gs_copy_shader && !module->nir) { > variant->nir = *shaders; > @@ -593,11 +595,20 @@ radv_get_shader_name(struct radv_shader_variant *var, > gl_shader_stage stage) > }; > } > > -void > -radv_shader_dump_stats(struct radv_device *device, > - struct radv_shader_variant *variant, > - gl_shader_stage stage, > - FILE *file) > +static uint32_t > +get_total_sgprs(struct radv_device *device) > +{ > + if (device->physical_device->rad_info.chip_class >= VI) > + return 800; > + else > + return 512; > +} > + > +static void > +generate_shader_stats(struct radv_device *device, > + struct radv_shader_variant *variant, > + gl_shader_stage stage, > + struct _mesa_string_buffer *buf) > { > unsigned lds_increment = device->physical_device->rad_info.chip_class > >= CIK ? 512 : 256; > struct ac_shader_config *conf; > @@ -623,12 +634,8 @@ radv_shader_dump_stats(struct radv_device *device, > lds_increment); > } > > - if (conf->num_sgprs) { > - if (device->physical_device->rad_info.chip_class >= VI) > - max_simd_waves = MIN2(max_simd_waves, 800 / > conf->num_sgprs); > - else > - max_simd_waves = MIN2(max_simd_waves, 512 / > conf->num_sgprs); > - } > + if (conf->num_sgprs) > + max_simd_waves = MIN2(max_simd_waves, get_total_sgprs(device) > / conf->num_sgprs); > > if (conf->num_vgprs) > max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs); > @@ -639,27 +646,137 @@ radv_shader_dump_stats(struct radv_device *device, > if (lds_per_wave) > max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave); > > + if (stage == MESA_SHADER_FRAGMENT) { > + _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n" > + "SPI_PS_INPUT_ADDR = 0x%04x\n" > + "SPI_PS_INPUT_ENA = 0x%04x\n", > + conf->spi_ps_input_addr, > conf->spi_ps_input_ena); > + } > + > + _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n" > + "SGPRS: %d\n" > + "VGPRS: %d\n" > + "Spilled SGPRs: %d\n" > + "Spilled VGPRs: %d\n" > + "Code Size: %d bytes\n" > + "LDS: %d blocks\n" > + "Scratch: %d bytes per wave\n" > + "Max Waves: %d\n" > + "********************\n\n\n", > + conf->num_sgprs, conf->num_vgprs, > + conf->spilled_sgprs, conf->spilled_vgprs, > variant->code_size, > + conf->lds_size, > conf->scratch_bytes_per_wave, > + max_simd_waves); > +} > + > +void > +radv_shader_dump_stats(struct radv_device *device, > + struct radv_shader_variant *variant, > + gl_shader_stage stage, > + FILE *file) > +{ > + struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, > 256); > + > + generate_shader_stats(device, variant, stage, buf); > + > fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage)); > + fprintf(file, buf->buf); > > - if (stage == MESA_SHADER_FRAGMENT) { > - fprintf(file, "*** SHADER CONFIG ***\n" > - "SPI_PS_INPUT_ADDR = 0x%04x\n" > - "SPI_PS_INPUT_ENA = 0x%04x\n", > - conf->spi_ps_input_addr, conf->spi_ps_input_ena); > + _mesa_string_buffer_destroy(buf); > +} > + > +VkResult > +radv_GetShaderInfoAMD(VkDevice _device, > + VkPipeline _pipeline, > + VkShaderStageFlagBits shaderStage, > + VkShaderInfoTypeAMD infoType, > + size_t* pInfoSize, > + void* pInfo) > +{ > + RADV_FROM_HANDLE(radv_device, device, _device); > + RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline); > + gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage); > + struct radv_shader_variant *variant = pipeline->shaders[stage]; > + struct _mesa_string_buffer *buf; > + VkResult result = VK_SUCCESS; > + > + /* Spec doesn't indicate what to do if the stage is invalid, so just > + * return no info for this. */ > + if (!variant) > + return VK_ERROR_FEATURE_NOT_PRESENT; > + > + switch (infoType) { > + case VK_SHADER_INFO_TYPE_STATISTICS_AMD: > + if (!pInfo) { > + *pInfoSize = sizeof(VkShaderStatisticsInfoAMD); > + } else { > + struct ac_shader_config *conf = &variant->config; > + > + VkShaderStatisticsInfoAMD statistics = {}; > + statistics.shaderStageMask = shaderStage; > + statistics.numPhysicalVgprs = 256; > + statistics.numPhysicalSgprs = get_total_sgprs(device); > + statistics.numAvailableSgprs = > statistics.numPhysicalSgprs; > + > + if (stage == MESA_SHADER_COMPUTE) { > + unsigned *local_size = > variant->nir->info.cs.local_size; > + unsigned workgroup_size = local_size[0] * > local_size[1] * local_size[2]; > + > + statistics.numAvailableVgprs = > statistics.numPhysicalVgprs / > + > ceil(workgroup_size / statistics.numPhysicalVgprs); > + > + statistics.computeWorkGroupSize[0] = > local_size[0]; > + statistics.computeWorkGroupSize[1] = > local_size[1]; > + statistics.computeWorkGroupSize[2] = > local_size[2]; > + } else { > + statistics.numAvailableVgprs = > statistics.numPhysicalVgprs; > + } > + > + statistics.resourceUsage.numUsedVgprs = > conf->num_vgprs; > + statistics.resourceUsage.numUsedSgprs = > conf->num_sgprs; > + statistics.resourceUsage.ldsSizePerLocalWorkGroup = > 16384; > + statistics.resourceUsage.ldsUsageSizeInBytes = > conf->lds_size; > + statistics.resourceUsage.scratchMemUsageInBytes = > conf->scratch_bytes_per_wave; > + > + size_t size = *pInfoSize; > + *pInfoSize = sizeof(statistics); > + > + memcpy(pInfo, &statistics, MIN2(size, *pInfoSize)); > + > + if (size < *pInfoSize) > + result = VK_INCOMPLETE; > + } > + > + break; > + case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD: > + buf = _mesa_string_buffer_create(NULL, 1024); > + > + _mesa_string_buffer_printf(buf, "%s:\n", > radv_get_shader_name(variant, stage)); > + _mesa_string_buffer_printf(buf, "%s\n\n", > variant->disasm_string); > + generate_shader_stats(device, variant, stage, buf); > + > + /* Need to include the null terminator. */ > + size_t length = buf->length + 1; > + > + if (!pInfo) { > + *pInfoSize = length; > + } else { > + size_t size = *pInfoSize; > + *pInfoSize = length; > + > + memcpy(pInfo, buf->buf, MIN2(size, length)); > + > + if (size < length) > + result = VK_INCOMPLETE; > + } > + > + _mesa_string_buffer_destroy(buf); > + break; > + default: > + /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */ > + result = VK_ERROR_FEATURE_NOT_PRESENT; > + break; > } > > - fprintf(file, "*** SHADER STATS ***\n" > - "SGPRS: %d\n" > - "VGPRS: %d\n" > - "Spilled SGPRs: %d\n" > - "Spilled VGPRs: %d\n" > - "Code Size: %d bytes\n" > - "LDS: %d blocks\n" > - "Scratch: %d bytes per wave\n" > - "Max Waves: %d\n" > - "********************\n\n\n", > - conf->num_sgprs, conf->num_vgprs, > - conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size, > - conf->lds_size, conf->scratch_bytes_per_wave, > - max_simd_waves); > + return result; > } > -- > 2.13.6 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev