In case you push this before the shader cache, in my current i965-shader-cache branch, 1 & 2 have an r-b from you, and patch 1 has an comments requested by Ken.
-Jordan On 2017-10-28 11:36:09, Jason Ekstrand wrote: > From: Jordan Justen <jordan.l.jus...@intel.com> > > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > --- > src/intel/compiler/brw_compiler.h | 20 ++++++++++++++++++++ > 1 file changed, 20 insertions(+) > > diff --git a/src/intel/compiler/brw_compiler.h > b/src/intel/compiler/brw_compiler.h > index 014202d..3e0756a 100644 > --- a/src/intel/compiler/brw_compiler.h > +++ b/src/intel/compiler/brw_compiler.h > @@ -403,6 +403,15 @@ struct brw_cs_prog_key { > struct brw_sampler_prog_key_data tex; > }; > > +union brw_any_prog_key { > + struct brw_vs_prog_key vs; > + struct brw_tcs_prog_key tcs; > + struct brw_tes_prog_key tes; > + struct brw_gs_prog_key gs; > + struct brw_wm_prog_key wm; > + struct brw_cs_prog_key cs; > +}; > + > /* > * Image metadata structure as laid out in the shader parameter > * buffer. Entries have to be 16B-aligned for the vec4 back-end to be > @@ -1064,6 +1073,17 @@ struct brw_clip_prog_data { > uint32_t total_grf; > }; > > +union brw_any_prog_data { > + struct brw_stage_prog_data base; > + struct brw_vue_prog_data vue; > + struct brw_vs_prog_data vs; > + struct brw_tcs_prog_data tcs; > + struct brw_tes_prog_data tes; > + struct brw_gs_prog_data gs; > + struct brw_wm_prog_data wm; > + struct brw_cs_prog_data cs; > +}; > + > #define DEFINE_PROG_DATA_DOWNCAST(stage) \ > static inline struct brw_##stage##_prog_data * \ > brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \ > -- > 2.5.0.400.gff86faf > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev