Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
On Thu, Oct 26, 2017 at 4:41 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > Otherwise we will leak them, load duplicates from disk rather > than memory and never write items loaded from disk to the apps > pipeline cache. > > Fixes: fd24be134ffd 'radv: make use of on-disk cache' > --- > src/amd/vulkan/radv_pipeline_cache.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/amd/vulkan/radv_pipeline_cache.c > b/src/amd/vulkan/radv_pipeline_cache.c > index 9ba9a3b61b..89b27fd35f 100644 > --- a/src/amd/vulkan/radv_pipeline_cache.c > +++ b/src/amd/vulkan/radv_pipeline_cache.c > @@ -194,20 +194,22 @@ radv_create_shader_variants_from_pipeline_cache(struct > radv_device *device, > > uint8_t disk_sha1[20]; > disk_cache_compute_key(device->physical_device->disk_cache, > sha1, 20, disk_sha1); > entry = (struct cache_entry *) > disk_cache_get(device->physical_device->disk_cache, > disk_sha1, NULL); > if (!entry) { > pthread_mutex_unlock(&cache->mutex); > return false; > + } else { > + radv_pipeline_cache_add_entry(cache, entry); > } > } > > char *p = entry->code; > for(int i = 0; i < MESA_SHADER_STAGES; ++i) { > if (!entry->variants[i] && entry->code_sizes[i]) { > struct radv_shader_variant *variant; > struct cache_entry_variant_info info; > > variant = calloc(1, sizeof(struct > radv_shader_variant)); > -- > 2.13.6 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev