Otherwise we will leak them, load duplicates from disk rather
than memory and never write items loaded from disk to the apps
pipeline cache.

Fixes: fd24be134ffd 'radv: make use of on-disk cache'
---
 src/amd/vulkan/radv_pipeline_cache.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline_cache.c 
b/src/amd/vulkan/radv_pipeline_cache.c
index 9ba9a3b61b..89b27fd35f 100644
--- a/src/amd/vulkan/radv_pipeline_cache.c
+++ b/src/amd/vulkan/radv_pipeline_cache.c
@@ -194,20 +194,22 @@ radv_create_shader_variants_from_pipeline_cache(struct 
radv_device *device,
 
                uint8_t disk_sha1[20];
                disk_cache_compute_key(device->physical_device->disk_cache,
                                       sha1, 20, disk_sha1);
                entry = (struct cache_entry *)
                        disk_cache_get(device->physical_device->disk_cache,
                                       disk_sha1, NULL);
                if (!entry) {
                        pthread_mutex_unlock(&cache->mutex);
                        return false;
+               } else {
+                       radv_pipeline_cache_add_entry(cache, entry);
                }
        }
 
        char *p = entry->code;
        for(int i = 0; i < MESA_SHADER_STAGES; ++i) {
                if (!entry->variants[i] && entry->code_sizes[i]) {
                        struct radv_shader_variant *variant;
                        struct cache_entry_variant_info info;
 
                        variant = calloc(1, sizeof(struct radv_shader_variant));
-- 
2.13.6

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