This will allow dead components of varyings to be removed. --- src/amd/vulkan/radv_pipeline.c | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 669d9a4858..2a25a423a2 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1722,20 +1722,31 @@ void radv_create_shaders(struct radv_pipeline *pipeline, for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { if (pStages[i]) { modules[i] = radv_shader_module_from_handle(pStages[i]->module); if (modules[i]->nir) _mesa_sha1_compute(modules[i]->nir->info.name, strlen(modules[i]->nir->info.name), modules[i]->sha1); } } + /* Determine first and last stage. */ + unsigned first = MESA_SHADER_STAGES; + unsigned last = 0; + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (!pStages[i]) + continue; + if (first == MESA_SHADER_STAGES) + first = i; + last = i; + } + radv_hash_shaders(hash, pStages, pipeline->layout, keys, get_hash_flags(device)); memcpy(gs_copy_hash, hash, 20); gs_copy_hash[0] ^= 1; if (modules[MESA_SHADER_GEOMETRY]) { struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0}; radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants); pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY]; } @@ -1759,20 +1770,33 @@ void radv_create_shaders(struct radv_pipeline *pipeline, for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { const VkPipelineShaderStageCreateInfo *stage = pStages[i]; if (!modules[i]) continue; nir[i] = radv_shader_compile_to_nir(device, modules[i], stage ? stage->pName : "main", i, stage ? stage->pSpecializationInfo : NULL); pipeline->active_stages |= mesa_to_vk_shader_stage(i); + + if (first != last) { + nir_variable_mode mask = 0; + + if (i != first) + mask = mask | nir_var_shader_in; + + if (i != last) + mask = mask | nir_var_shader_out; + + nir_lower_io_to_scalar_early(nir[i], mask); + radv_optimize_nir(nir[i]); + } } if (nir[MESA_SHADER_TESS_CTRL]) { /* TODO: This is no longer used as a key we should refactor this */ if (keys) keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode; keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER)); nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out); } -- 2.13.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev