From: Jason Ekstrand <jason.ekstr...@intel.com> Texture uploads and downloads may go through the render pipe which may result in texturing from or rendering to the texture or the PBO. We need to flush accordingly. --- src/mesa/drivers/dri/i965/brw_program.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 9ec2917c90e..0b2622a2320 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -268,8 +268,10 @@ brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers) if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT) bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE; - if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT) - bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH; + if (barriers & (GL_TEXTURE_UPDATE_BARRIER_BIT| + GL_PIXEL_BUFFER_BARRIER_BIT)) + bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | + PIPE_CONTROL_RENDER_TARGET_FLUSH); if (barriers & GL_FRAMEBUFFER_BARRIER_BIT) bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH | -- 2.14.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev