From: Jason Ekstrand <jason.ekstr...@intel.com> Framebuffer access includes framebuffer reads so we need to invalidate the texture cache. We do not, however, need to flush the depth cache because you cannot do bind a depth texture as an image. --- src/mesa/drivers/dri/i965/brw_program.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 0b2622a2320..82d38f12f67 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -274,7 +274,7 @@ brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers) PIPE_CONTROL_RENDER_TARGET_FLUSH); if (barriers & GL_FRAMEBUFFER_BARRIER_BIT) - bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH | + bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | PIPE_CONTROL_RENDER_TARGET_FLUSH); /* Typed surface messages are handled by the render cache on IVB, so we -- 2.14.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev