From: Nicolai Hähnle <nicolai.haeh...@amd.com> Together with the previous patches, this fixes dEQP-GLES31.functional.primitive_bounding_box.wide_points.*
Cc: mesa-sta...@lists.freedesktop.org --- src/gallium/drivers/radeonsi/si_state_draw.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index fb91d936c96..42807c03091 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -1242,23 +1242,26 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) si_decompress_graphics_textures(sctx); /* Set the rasterization primitive type. * * This must be done after si_decompress_textures, which can call * draw_vbo recursively, and before si_update_shaders, which uses * current_rast_prim for this draw_vbo call. */ if (sctx->gs_shader.cso) rast_prim = sctx->gs_shader.cso->gs_output_prim; - else if (sctx->tes_shader.cso) - rast_prim = sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE]; - else + else if (sctx->tes_shader.cso) { + if (sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_POINT_MODE]) + rast_prim = PIPE_PRIM_POINTS; + else + rast_prim = sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE]; + } else rast_prim = info->mode; if (rast_prim != sctx->b.current_rast_prim) { bool old_is_poly = sctx->b.current_rast_prim >= PIPE_PRIM_TRIANGLES; bool new_is_poly = rast_prim >= PIPE_PRIM_TRIANGLES; if (old_is_poly != new_is_poly) { sctx->b.scissors.dirty_mask = (1 << R600_MAX_VIEWPORTS) - 1; si_set_atom_dirty(sctx, &sctx->b.scissors.atom, true); } -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev