On 16/09/17 00:06, Jason Ekstrand wrote:


On Fri, Sep 15, 2017 at 7:11 AM, Lionel Landwerlin <lionel.g.landwer...@intel.com <mailto:lionel.g.landwer...@intel.com>> wrote:

    This change introduce the concept of planes for image & views. It
    matches the planes available in new formats.

    We also refactor depth & stencil support through the usage of planes
    for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
    to take some care though with regard to auxilliary surfaces.
    Multiplanar color buffers can have multiple auxilliary surfaces but
    depth & stencil share the same HiZ one (only store in the depth
    plane).


Not really.  HiZ has nothing to do with stencil, it's just for depth compression.  I think, in principal, I like splitting things out into a plane array better.  I never did like the way we special-cased depth+stencil.

Oh, maybe I dreamed that...
Isn't there a requirement to put the depth & stencil into the same buffer? Or were we just doing that to same some space?
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