On Fri, Sep 15, 2017 at 7:11 AM, Lionel Landwerlin < lionel.g.landwer...@intel.com> wrote:
> This change introduce the concept of planes for image & views. It > matches the planes available in new formats. > > We also refactor depth & stencil support through the usage of planes > for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have > to take some care though with regard to auxilliary surfaces. > Multiplanar color buffers can have multiple auxilliary surfaces but > depth & stencil share the same HiZ one (only store in the depth > plane). > Not really. HiZ has nothing to do with stencil, it's just for depth compression. I think, in principal, I like splitting things out into a plane array better. I never did like the way we special-cased depth+stencil.
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