Related IRC discussion: 00:01 < mareko> arsenm: what are the chances I can convince you to allow me to set mayLoad = 0 on s_buffer_load_dword? :) the instruction always reads from read-only memory with Mesa 00:02 < mareko> apparently, readnone doesn't get through 00:02 < arsenm> mareko: you should get the same effect by having invariant on the MMO 00:03 < mareko> arsenm: and how would I set invariant on SI.load.const? 00:04 < arsenm> mareko: we create MMOs for a few other intrinsics already, it should be the same 00:05 < mareko> if only I had time to play with LLVM 00:05 < arsenm> mareko: it looks like that is already done so it might be a more specific problem 00:05 < arsenm> that rematerializable scalar loads patch is probably OK now though 00:07 < arsenm> https://reviews.llvm.org/D11621
Marek On Wed, Aug 30, 2017 at 1:58 AM, Marek Olšák <mar...@gmail.com> wrote: > Interesting. It may be that glsl_to_tgsi uses copy propagation to fold > those CONST loads into operands, which puts them next to their uses in LLVM. > > I guess LLVM doesn't understand that s_buffer_load_dword loads from > immutable dereferenceable memory. It would benefit from mayLoad = 0 in > this case I think. > > Marek > > On Thu, Aug 24, 2017 at 11:48 AM, Timothy Arceri <tarc...@itsqueeze.com> > wrote: >> >> >> On 24/08/17 18:12, Nicolai Hähnle wrote: >>> >>> On 24.08.2017 09:45, Timothy Arceri wrote: >>>> >>>> >>>> >>>> On 22/08/17 22:14, Timothy Arceri wrote: >>>>> >>>>> I'm a little unsure what to do with this now. Below is my shader-db >>>>> results, the majority of negative changes are from Natural Selection >>>>> 2. >>>>> >>>>> I looked at some dumps of the worst Natural Selection 2 shaders and >>>>> it seems to just be scheduling differences causing the regressions. >>>>> >>>>> I tested with sisched but that just made things even worse. >>>>> >>>>> Obviously we should be aiming to improve the schedulare, but since >>>>> this regresses things and I have no evidence of it helping anything >>>>> it makes the case for adding it pretty weak. >>>>> >>>>> Thoughts?? >>>>> >>>>> PERCENTAGE DELTAS Shaders SGPRs VGPRs SpillSGPR MaxWaves >>>>> -------------------------------------------------------------------- >>>>> All affected 5797 2.92 3.05 % 5.04 % -2.94 >>>>> ------------------------------------------------------------------- >>>>> Total 72287 0.28 % 0.34 % 0.33 % -0.21 % >>>>> >>>>> _______________________________________________ >>>>> mesa-dev mailing list >>>>> mesa-dev@lists.freedesktop.org >>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >>>>> >>>> >>>> >>>> As far as I can tell this is because after this chnage we end up with >>>> large sections of consecutive loads. Any thoughts on avoid this? >>> >>> >>> Odd. Do you see the same change in TGSI? >>> >>> This is one of those things that ideally LLVM would be smart about, but >>> unfortunately it isn't really. >> >> >> Yeah I assume it's very doable since SSA makes this stuff reasonably easy to >> deal with. However I'm not really sure where to begin, or how welcome a pass >> to do this sorting would be. We have a similar pass in nir for moving >> comparisons to where they are first used. >> >> The TGSI is introduces an extra temp to store the value of the LOAD, this is >> probably what triggers the difference in LLVM. >> >> eg. >> >> LOAD TEMP[61], UBO[2], IMM[2].yyyy >> LOAD TEMP[62], UBO[2], IMM[1].zzzz >> LOAD TEMP[63], UBO[2], IMM[1].wwww >> LOAD TEMP[64], UBO[2], IMM[2].xxxx >> DP4 TEMP[65].x, TEMP[60], TEMP[61] >> DP4 TEMP[66].x, TEMP[60], TEMP[62] >> MOV TEMP[65].y, TEMP[66].xxxx >> DP4 TEMP[67].x, TEMP[60], TEMP[63] >> MOV TEMP[65].z, TEMP[67].xxxx >> DP4 TEMP[68].x, TEMP[60], TEMP[64] >> MOV TEMP[69].w, TEMP[68].xxxx >> MOV TEMP[69].xyz, TEMP[65].xyzx >> LOAD TEMP[70], UBO[1], IMM[6].yyyy >> LOAD TEMP[71], UBO[1], IMM[6].zzzz >> DP4 TEMP[72].x, TEMP[69], TEMP[70] >> DP4 TEMP[73].x, TEMP[69], TEMP[71] >> LOAD TEMP[74], UBO[1], IMM[6].wwww >> LOAD TEMP[75], UBO[1], IMM[7].xxxx >> LOAD TEMP[76], UBO[1], IMM[7].yyyy >> LOAD TEMP[77], UBO[1], IMM[7].zzzz >> DP4 TEMP[78].x, TEMP[69], TEMP[74] >> DP4 TEMP[79].x, TEMP[69], TEMP[75] >> MOV TEMP[78].y, TEMP[79].xxxx >> DP4 TEMP[80].x, TEMP[69], TEMP[76] >> MOV TEMP[78].z, TEMP[80].xxxx >> DP4 TEMP[81].x, TEMP[69], TEMP[77] >> MOV TEMP[78].w, TEMP[81].xxxx >> >> vs >> >> DP4 TEMP[63].x, TEMP[62], CONST[2][0] >> DP4 TEMP[64].x, TEMP[62], CONST[2][1] >> MOV TEMP[63].y, TEMP[64].xxxx >> DP4 TEMP[65].x, TEMP[62], CONST[2][2] >> MOV TEMP[63].z, TEMP[65].xxxx >> DP4 TEMP[66].x, TEMP[62], CONST[2][3] >> MOV TEMP[67].w, TEMP[66].xxxx >> MOV TEMP[67].xyz, TEMP[63].xyzx >> DP4 TEMP[68].x, TEMP[67], CONST[1][14] >> DP4 TEMP[69].x, TEMP[67], CONST[1][15] >> DP4 TEMP[70].x, TEMP[67], CONST[1][8] >> DP4 TEMP[71].x, TEMP[67], CONST[1][9] >> MOV TEMP[70].y, TEMP[71].xxxx >> DP4 TEMP[72].x, TEMP[67], CONST[1][10] >> MOV TEMP[70].z, TEMP[72].xxxx >> DP4 TEMP[73].x, TEMP[67], CONST[1][11] >> MOV TEMP[70].w, TEMP[73].xxxx >> MOV TEMP[74].xyw, TEMP[70].xyxw >> >>> >>> Cheers, >>> Nicolai >>> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev