On 24/08/17 18:12, Nicolai Hähnle wrote:
On 24.08.2017 09:45, Timothy Arceri wrote:


On 22/08/17 22:14, Timothy Arceri wrote:
I'm a little unsure what to do with this now. Below is my shader-db
results, the majority of negative changes are from Natural Selection
2.

I looked at some dumps of the worst Natural Selection 2 shaders and
it seems to just be scheduling differences causing the regressions.

I tested with sisched but that just made things even worse.

Obviously we should be aiming to improve the schedulare, but since
this regresses things and I have no evidence of it helping anything
it makes the case for adding it pretty weak.

Thoughts??

PERCENTAGE DELTAS    Shaders     SGPRs     VGPRs SpillSGPR  MaxWaves
--------------------------------------------------------------------
  All affected            5797    2.92     3.05 %    5.04 %   -2.94
  -------------------------------------------------------------------
  Total                  72287    0.28 %    0.34 %    0.33 %  -0.21 %

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As far as I can tell this is because after this chnage we end up with large sections of consecutive loads. Any thoughts on avoid this?

Odd. Do you see the same change in TGSI?

This is one of those things that ideally LLVM would be smart about, but unfortunately it isn't really.

Yeah I assume it's very doable since SSA makes this stuff reasonably easy to deal with. However I'm not really sure where to begin, or how welcome a pass to do this sorting would be. We have a similar pass in nir for moving comparisons to where they are first used.

The TGSI is introduces an extra temp to store the value of the LOAD, this is probably what triggers the difference in LLVM.

eg.

 LOAD TEMP[61], UBO[2], IMM[2].yyyy
 LOAD TEMP[62], UBO[2], IMM[1].zzzz
 LOAD TEMP[63], UBO[2], IMM[1].wwww
 LOAD TEMP[64], UBO[2], IMM[2].xxxx
 DP4 TEMP[65].x, TEMP[60], TEMP[61]
 DP4 TEMP[66].x, TEMP[60], TEMP[62]
 MOV TEMP[65].y, TEMP[66].xxxx
 DP4 TEMP[67].x, TEMP[60], TEMP[63]
 MOV TEMP[65].z, TEMP[67].xxxx
 DP4 TEMP[68].x, TEMP[60], TEMP[64]
 MOV TEMP[69].w, TEMP[68].xxxx
 MOV TEMP[69].xyz, TEMP[65].xyzx
 LOAD TEMP[70], UBO[1], IMM[6].yyyy
 LOAD TEMP[71], UBO[1], IMM[6].zzzz
 DP4 TEMP[72].x, TEMP[69], TEMP[70]
 DP4 TEMP[73].x, TEMP[69], TEMP[71]
 LOAD TEMP[74], UBO[1], IMM[6].wwww
 LOAD TEMP[75], UBO[1], IMM[7].xxxx
 LOAD TEMP[76], UBO[1], IMM[7].yyyy
 LOAD TEMP[77], UBO[1], IMM[7].zzzz
 DP4 TEMP[78].x, TEMP[69], TEMP[74]
 DP4 TEMP[79].x, TEMP[69], TEMP[75]
 MOV TEMP[78].y, TEMP[79].xxxx
 DP4 TEMP[80].x, TEMP[69], TEMP[76]
 MOV TEMP[78].z, TEMP[80].xxxx
 DP4 TEMP[81].x, TEMP[69], TEMP[77]
 MOV TEMP[78].w, TEMP[81].xxxx

vs

 DP4 TEMP[63].x, TEMP[62], CONST[2][0]
 DP4 TEMP[64].x, TEMP[62], CONST[2][1]
 MOV TEMP[63].y, TEMP[64].xxxx
 DP4 TEMP[65].x, TEMP[62], CONST[2][2]
 MOV TEMP[63].z, TEMP[65].xxxx
 DP4 TEMP[66].x, TEMP[62], CONST[2][3]
 MOV TEMP[67].w, TEMP[66].xxxx
 MOV TEMP[67].xyz, TEMP[63].xyzx
 DP4 TEMP[68].x, TEMP[67], CONST[1][14]
 DP4 TEMP[69].x, TEMP[67], CONST[1][15]
 DP4 TEMP[70].x, TEMP[67], CONST[1][8]
 DP4 TEMP[71].x, TEMP[67], CONST[1][9]
 MOV TEMP[70].y, TEMP[71].xxxx
 DP4 TEMP[72].x, TEMP[67], CONST[1][10]
 MOV TEMP[70].z, TEMP[72].xxxx
 DP4 TEMP[73].x, TEMP[67], CONST[1][11]
 MOV TEMP[70].w, TEMP[73].xxxx
 MOV TEMP[74].xyw, TEMP[70].xyxw


Cheers,
Nicolai

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