I'll push your patch when I push my series. I guess that's all, right? Thanks, Marek
On Mon, Aug 21, 2017 at 3:17 AM, Dave Airlie <airl...@gmail.com> wrote: > On 21 August 2017 at 10:58, Marek Olšák <mar...@gmail.com> wrote: >> On Mon, Aug 21, 2017 at 2:41 AM, Dave Airlie <airl...@gmail.com> wrote: >>> On 21 August 2017 at 10:22, Dave Airlie <airl...@gmail.com> wrote: >>>> Hi Gert, >>>> >>>> Can you test this along with the fetch shader patch Marek sent? >>>> >>>> I'm giving it a piglit run now. >>> >>> Actually that patch is probably not necessary, >>> >>> I think you need to fill in 0 for the 4th 2D coordinate for LD to be used. >>> >>> TGSI spec for LD says it takes level in the last channel of the coord, and >>> you >>> never set it, whereas the old blitter path set it correctly. >> >> radeonsi always uses TXF_LZ with u_blitter. That way level=0 is >> implied by the instruction. The CAP demands that both TXF_LZ and >> TEX_LZ are supported. > > Do we add support for the cap in r600 and make the TXF_LZ CAP > mandatory for u_blitter, > or since before this series TXF_LZ is optional we continue to support > it, and set the > values to 0? > > This does the latter, I think it should be fine everywhere. > > Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev