On Mon, Aug 21, 2017 at 2:41 AM, Dave Airlie <airl...@gmail.com> wrote: > On 21 August 2017 at 10:22, Dave Airlie <airl...@gmail.com> wrote: >> Hi Gert, >> >> Can you test this along with the fetch shader patch Marek sent? >> >> I'm giving it a piglit run now. > > Actually that patch is probably not necessary, > > I think you need to fill in 0 for the 4th 2D coordinate for LD to be used. > > TGSI spec for LD says it takes level in the last channel of the coord, and you > never set it, whereas the old blitter path set it correctly.
radeonsi always uses TXF_LZ with u_blitter. That way level=0 is implied by the instruction. The CAP demands that both TXF_LZ and TEX_LZ are supported. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev