On Thu, Aug 17, 2017 at 1:02 PM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > Shared (the default) and packed layouts are decided by the implementation. > Currently we just pack them using the std140 layout. This change makes it so > we use the slightly more compact std430 layout on i965 and radeonsi. > > I doubt this will help many games, but it still seems worth implementing. > I could only find shaders for a single game in my shader-db collection > where STD140 layout wasn't explicitly defined for UBOs, and even there > it was using vec4s so there would be no improvement.
Why having a separate codepath that only 2 drivers will use If it doesn't improve any app? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev