This will be used to enable the STD430 layout as the default for UBOs and SSBOs with layouts of shared/packed rather than STD140. --- src/mesa/main/mtypes.h | 9 +++++++++ 1 file changed, 9 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 49eb7d54bd..e6b726834f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3837,20 +3837,29 @@ struct gl_constants * for older platforms that supports a limited number of texture * indirections--on these platforms, unpacking the varyings in the fragment * shader increases the number of texture indirections by 1, which might * make some shaders not executable at all. * * Drivers that support transform feedback must set this value to GL_FALSE. */ GLboolean DisableVaryingPacking; /** + * UBOs and SSBOs can be packed tightly by the OpenGL implementation when + * layout is set as shared (the default) or packed. However most Mesa drivers + * just use STD140 for these layouts. This flag allows drivers to use STD430 + * for packed and shared layouts which allows arrays to be packed more + * tightly. + */ + bool UseSTD430AsDefaultPacking; + + /** * Should meaningful names be generated for compiler temporary variables? * * Generally, it is not useful to have the compiler generate "meaningful" * names for temporary variables that it creates. This can, however, be a * useful debugging aid. In Mesa debug builds or release builds when * MESA_GLSL is set at run-time, meaningful names will be generated. * Drivers can also force names to be generated by setting this field. * For example, the i965 driver may set it when INTEL_DEBUG=vs (to dump * vertex shader assembly) is set at run-time. */ -- 2.13.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev