On 07/25/2017 03:08 PM, Brian Paul wrote:
On 07/25/2017 02:04 AM, Nicolai Hähnle wrote:
On 21.07.2017 15:16, Samuel Pitoiset wrote:
To reduce code duplication.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/mesa/main/pipelineobj.c | 62
++++++++++++++++++---------------------------
1 file changed, 25 insertions(+), 37 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index f40111108c..79d97c2211 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -429,44 +429,11 @@ _mesa_ActiveShaderProgram(GLuint pipeline,
GLuint program)
_mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
}
-void GLAPIENTRY
-_mesa_BindProgramPipeline_no_error(GLuint pipeline)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_pipeline_object *newObj = NULL;
-
- /* Rebinding the same pipeline object: no change.
- */
- if (ctx->_Shader->Name == pipeline)
- return;
-
- /* Get pointer to new pipeline object (newObj)
- */
- if (pipeline) {
- /* non-default pipeline object */
- newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
-
- /* Object is created by any Pipeline call but
glGenProgramPipelines,
- * glIsProgramPipeline and GetProgramPipelineInfoLog
- */
- newObj->EverBound = GL_TRUE;
- }
-
- _mesa_bind_pipeline(ctx, newObj);
-}
-
-/**
- * Make program of the pipeline current
- */
-void GLAPIENTRY
-_mesa_BindProgramPipeline(GLuint pipeline)
+static ALWAYS_INLINE void
+bind_program_pipeline(struct gl_context *ctx, GLuint pipeline, bool
no_error)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_pipeline_object *newObj = NULL;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
Personally, I would leave the debug print here instead of moving it. In
release builds it is compiled away anyway. An analogous comment applies
to the second patch.
I think the whole MESA_VERBOSE stuff could be removed, actually.
Nowadays we have apitrace to log/examine API calls. I haven't used
MESA_VERBOSE in years. Anyone else?
I don't use it either, but I remember someone else attempted to remove
it (maybe Emil?), without success.
-Brian
Either way, series is
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
-
/* Rebinding the same pipeline object: no change.
*/
if (ctx->_Shader->Name == pipeline)
@@ -482,7 +449,7 @@ _mesa_BindProgramPipeline(GLuint pipeline)
* - by BindProgramPipeline if the current transform
feedback
* object is active and not paused;
*/
- if (_mesa_is_xfb_active_and_unpaused(ctx)) {
+ if (!no_error && _mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindProgramPipeline(transform feedback active)");
return;
@@ -493,7 +460,7 @@ _mesa_BindProgramPipeline(GLuint pipeline)
if (pipeline) {
/* non-default pipeline object */
newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
- if (!newObj) {
+ if (!no_error && !newObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindProgramPipeline(non-gen name)");
return;
@@ -508,6 +475,27 @@ _mesa_BindProgramPipeline(GLuint pipeline)
_mesa_bind_pipeline(ctx, newObj);
}
+void GLAPIENTRY
+_mesa_BindProgramPipeline_no_error(GLuint pipeline)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_program_pipeline(ctx, pipeline, true);
+}
+
+/**
+ * Make program of the pipeline current
+ */
+void GLAPIENTRY
+_mesa_BindProgramPipeline(GLuint pipeline)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
+
+ bind_program_pipeline(ctx, pipeline, false);
+}
+
void
_mesa_bind_pipeline(struct gl_context *ctx,
struct gl_pipeline_object *pipe)
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