On Mon, Jul 17, 2017 at 7:54 AM, Emil Velikov <emil.l.veli...@gmail.com> wrote:
> On 16 July 2017 at 06:35, Jason Ekstrand <ja...@jlekstrand.net> wrote: > > n Fri, Jul 7, 2017 at 11:07 AM, Emil Velikov <emil.l.veli...@gmail.com> > > wrote: > >> > >> Hi all, > >> > >> As you may have noticed, for a little while now we've had the release > >> plan on the mesa3d.org website [1]. > >> > >> Here is the current tentative schedule. > >> > >> Jul 21 2017 - Feature freeze/Release candidate 1 > >> Jul 28 2017 - Release candidate 2 > >> Aug 04 2017 - Release candidate 3 > >> Aug 11 2017 - Release candidate 4/final release > >> > >> This gives us approximately 2 weeks to get new features in. > >> > >> As always, please let me know of must have features that you'll like > >> to merge before the branch point. > > > > > > Here's my wishlist: > > > > 1) I'd like to land the rest of Topi's work to convert the i965 driver > over > > to ISL. I really don't want to have a release where it's half old > miptree > > code and half ISL. That's going to make back-porting a real pain. > The depth/stencil bits are basically ready to land and I think Topi will be sending the color bits later today. > > 2) I've got a bunch of fixes to the miptree code that are currently WIP > > that I'd like to see go in. If they don't make the branch point, I'll > > probably just CC the lot to stable so it's not a huge deal. > These hit the list today. I expect topi to review fairly quickly. > > 3) As many of the new Vulkan extensions as we can land. But don't block > > the release on any of those. > I think everything I had any hope of landing here has landed. > It's a bit lengthy list considering we have a bit less than a week. > > I've pushed my Vulkan fixes so you can merge the generator rework. > I'll try to lend a hand for the rest. > If the branch got delayed by a couple of days to let the miptree churn land, I wouldn't mind at all. Otherwise, I think there's a decent chance we'll be CCing the whole thing to stable because we really don't want 17.2 to be half ISL and half old code. --Jason
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