--- tests/all.tests | 1 + .../arb_uniform_buffer_object/CMakeLists.gl.txt | 1 + .../draw_several_ubo_test.c | 291 ++++++++++++++++++++ 3 files changed, 293 insertions(+), 0 deletions(-) create mode 100644 tests/spec/arb_uniform_buffer_object/draw_several_ubo_test.c
diff --git a/tests/all.tests b/tests/all.tests index 8ad3d89..2cf5e7d 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -1392,6 +1392,7 @@ spec['ARB_uniform_buffer_object'] = arb_uniform_buffer_object arb_uniform_buffer_object['standard_layout'] = concurrent_test('arb_uniform_buffer_object_standard_layout') arb_uniform_buffer_object['types'] = concurrent_test('arb_uniform_buffer_object_types') arb_uniform_buffer_object['draw_test'] = PlainExecTest('arb_uniform_buffer_object_draw_test') +arb_uniform_buffer_object['draw_several_ubo_test'] = PlainExecTest('arb_uniform_buffer_object_draw_several_ubo_test') ati_draw_buffers = Group() spec['ATI_draw_buffers'] = ati_draw_buffers diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt index f2bf52b..54d35e9 100644 --- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt +++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt @@ -15,5 +15,6 @@ link_libraries ( add_executable (arb_uniform_buffer_object_standard_layout standard-layout.c) add_executable (arb_uniform_buffer_object_types types.c) add_executable (arb_uniform_buffer_object_draw_test draw_test.c) +add_executable (arb_uniform_buffer_object_draw_several_ubo_test draw_several_ubo_test.c) # vim: ft=cmake: diff --git a/tests/spec/arb_uniform_buffer_object/draw_several_ubo_test.c b/tests/spec/arb_uniform_buffer_object/draw_several_ubo_test.c new file mode 100644 index 0000000..8b11bbb --- /dev/null +++ b/tests/spec/arb_uniform_buffer_object/draw_several_ubo_test.c @@ -0,0 +1,291 @@ +/* + * Copyright © 2011 Marek Olšák <mar...@gmail.com> + * Copyright © 2011 Vincent Lejeune + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * ARB_uniform_buffer_object test + * + + */ + +#include "piglit-util.h" + +int piglit_width = 64; +int piglit_height = 64; +int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA; + +static const char vert_shader_text[] = + "#version 130\n" + "in vec2 VertexPosition;\n" + "invariant gl_Position;\n" + "\n" + "void main ()\n" + "{\n" + " gl_Position = vec4 (VertexPosition, 0.0, 1.0);\n" + "}\n" +; + +static const char frag_shader_text[] = + "#version 130\n" + "#extension GL_ARB_uniform_buffer_object : enable\n " + "uniform mode_and_offset {\n" + " int mode1;\n" + " int mode2;\n" + " int index1;\n" + " int index2;\n" + "};\n" + "\n" + "struct colors {\n" + " float first[3];\n" + " float second[3];\n" + " float third[3];\n" + "};" + "uniform color_information {\n" + " colors colors_array[3];\n" + "};\n" + "out vec3 fragColor;\n" + "\n" + "void main()\n" + "{\n" + " colors tmp1;" + " colors tmp2;" + " if (mode1 == 0)\n" + " {\n" + " tmp1 = colors(colors_array[index1].first, colors_array[index2].second, colors_array[index1].third);" + " tmp2 = colors_array[index2];" + " }\n" + " else\n" + " {\n" + " tmp1 = colors_array[index1];" + " tmp2 = colors(colors_array[index2].first, colors_array[index1].second, colors_array[index2].third);" + " }\n" + " if (mode2 == 0)" + " {\n" + " float f1 = tmp1.first[0] + tmp2.first[0];" + " float f2 = tmp1.first[1] + tmp2.first[1];" + " float f3 = tmp1.first[2] + tmp2.first[2];" + " fragColor = vec3(f1,f2,f3);" + " }\n" + " else\n" + " {\n" + " float f1 = tmp1.first[0] + tmp2.first[0];" + " float f2 = tmp1.second[1] + tmp2.second[1];" + " float f3 = tmp1.third[2] + tmp2.third[2];" + " fragColor = vec3(f1,f2,f3);" + " }\n" + "}\n" +; + +GLuint prog; +GLuint mode_and_offset_buf; +GLuint color_information_buf; +GLuint vertex_buf; +GLuint positionAttrib; + + +static const float verts[] = { + -0.25, -0.25, + -0.25, 0.25, + 0.25, 0.25, + 0.25, -0.25 +}; + +const char* mode_and_offset_names[] = {"mode1","mode2","index1","index2"}; +const char* color_information_names[] = { + "colors_array[0].first", "colors_array[0].second", "colors_array[0].third", + "colors_array[1].first", "colors_array[1].second", "colors_array[1].third", + "colors_array[2].first", "colors_array[2].second", "colors_array[2].third", + }; + +static void +set_uniform_int(const char* name, const int value) +{ + GLuint ubo_var_id; + GLint ubo_var_offset; + glGetUniformIndices(prog, 1, &name, &ubo_var_id); + glGetActiveUniformsiv(prog, 1, &ubo_var_id, GL_UNIFORM_OFFSET, &ubo_var_offset); + glBufferSubData(GL_UNIFORM_BUFFER, ubo_var_offset, sizeof(GLint), &value ); + assert(glGetError() == 0); +} + +static void +set_uniform_array(const char* name,const float value[]) +{ + GLuint ubo_var_id; + GLint ubo_var_offset; + GLint ubo_var_size; + GLint ubo_var_stride; + unsigned i; + glGetUniformIndices(prog, 1, &name, &ubo_var_id); + glGetActiveUniformsiv(prog, 1, &ubo_var_id, GL_UNIFORM_OFFSET, &ubo_var_offset); + glGetActiveUniformsiv(prog, 1, &ubo_var_id, GL_UNIFORM_SIZE, &ubo_var_size); + glGetActiveUniformsiv(prog, 1, &ubo_var_id, GL_UNIFORM_ARRAY_STRIDE, &ubo_var_stride); + for (i = 0; i < ubo_var_size; i++) + glBufferSubData(GL_UNIFORM_BUFFER, ubo_var_offset + i * ubo_var_stride , sizeof(float),&value[i] ); + assert(glGetError() == 0); + +} + +static void set_ubo_content(void) +{ + static GLuint ubo_id; + static GLuint ubo_size; + + static const float f1[] = { 0.1, 0.2, 0.3 }; + static const float f2[] = { 0.15, 0.25, 0.35 }; + static const float f3[] = { 0.175, 0.275, 0.375 }; + static const float f4[] = { 0.22, 0.28, 0.30 }; + static const float f5[] = { 0.28, 0.21, 0.6} ; + static const float f6[] = { 0.12, 0.13, 0.14}; + static const float f7[] = { 0, 0.57, 0.34 }; + static const float f8[] = { 0.05, 0.11, 0.17 }; + static const float f9[] = { 0.45, 0.45, 0.45 }; + + /* First UBO */ + + ubo_id = glGetUniformBlockIndex(prog, "mode_and_offset"); + glGetActiveUniformBlockiv(prog, ubo_id,GL_UNIFORM_BLOCK_DATA_SIZE, &ubo_size); + + glGenBuffers(1,&mode_and_offset_buf); + glBindBuffer(GL_UNIFORM_BUFFER,mode_and_offset_buf); + glBufferData(GL_UNIFORM_BUFFER,ubo_size,0,GL_DYNAMIC_DRAW); + + + glBindBufferBase(GL_UNIFORM_BUFFER, 0, mode_and_offset_buf); + glUniformBlockBinding(prog, ubo_id, 0); + + /* Second UBO */ + + ubo_id = glGetUniformBlockIndex(prog, "color_information"); + glGetActiveUniformBlockiv(prog, ubo_id,GL_UNIFORM_BLOCK_DATA_SIZE, &ubo_size); + + glGenBuffers(1,&color_information_buf); + glBindBuffer(GL_UNIFORM_BUFFER,color_information_buf); + glBufferData(GL_UNIFORM_BUFFER,ubo_size,0,GL_DYNAMIC_DRAW); + + set_uniform_array(color_information_names[0],f1); + set_uniform_array(color_information_names[1],f2); + set_uniform_array(color_information_names[2],f3); + set_uniform_array(color_information_names[3],f4); + set_uniform_array(color_information_names[4],f5); + set_uniform_array(color_information_names[5],f6); + set_uniform_array(color_information_names[6],f7); + set_uniform_array(color_information_names[7],f8); + set_uniform_array(color_information_names[8],f9); + + + glBindBufferBase(GL_UNIFORM_BUFFER, 1, color_information_buf); + glUniformBlockBinding(prog, ubo_id, 1); + + assert(glGetError() == 0); +} + +void piglit_init(int argc, char **argv) +{ + GLuint vs; + GLuint fs; + + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + /* Check the driver. */ + if (!GLEW_VERSION_1_5) { + fprintf(stderr, "OpenGL 1.5 required.\n"); + piglit_report_result(PIGLIT_SKIP); + } + piglit_require_GLSL(); + piglit_require_extension("GL_ARB_uniform_buffer_object"); + + + /* Create shaders. */ + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_shader_text); + fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text); + prog = piglit_CreateProgram(); + piglit_AttachShader(prog,vs); + piglit_AttachShader(prog, fs); + + piglit_LinkProgram(prog); + if (!piglit_link_check_status(prog)) { + piglit_DeleteProgram(prog); + piglit_report_result(PIGLIT_FAIL); + } + + positionAttrib = glGetAttribLocation(prog,"VertexPosition"); + + glGenBuffers(1,&vertex_buf); + glBindBuffer(GL_ARRAY_BUFFER,vertex_buf); + glBufferData(GL_ARRAY_BUFFER,sizeof(verts),verts,GL_STATIC_DRAW); + + glClearColor(0., 0., 0., 1.0); + glEnableClientState(GL_VERTEX_ARRAY); + + set_ubo_content(); +} + +static void +render_mode(GLint mode1, GLint mode2, GLint offset1, GLint offset2) +{ + glClear(GL_COLOR_BUFFER_BIT); + + piglit_UseProgram(prog); + glLoadIdentity(); + + glBindBuffer(GL_UNIFORM_BUFFER,mode_and_offset_buf); + + set_uniform_int(mode_and_offset_names[0],mode1); + set_uniform_int(mode_and_offset_names[1],mode2); + set_uniform_int(mode_and_offset_names[2],offset1); + set_uniform_int(mode_and_offset_names[3],offset2); + + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); + glVertexAttribPointer(positionAttrib,2,GL_FLOAT,GL_FALSE,8,0); + glEnableVertexAttribArray(positionAttrib); + glDrawArrays(GL_QUADS, 0, 4); + + assert(glGetError() == 0); +} + +enum piglit_result piglit_display(void) +{ + static const float result1[] = {0.22,0.85,0.64}; + static const float result2[] = {0.22,0.85,0.64}; + static const float result3[] = {0.22,0.22,0.59}; + static const float result4[] = {0.22,0.42,0.59}; + + GLboolean pass = GL_TRUE; + + render_mode(0,0,1,2); + pass = piglit_probe_pixel_rgb(32, 32, result1) && pass; + + render_mode(1,0,1,2); + pass = piglit_probe_pixel_rgb(32, 32, result2) && pass; + + render_mode(0,1,1,2); + pass = piglit_probe_pixel_rgb(32, 32, result3) && pass; + + render_mode(1,1,1,2); + pass = piglit_probe_pixel_rgb(32, 32, result4) && pass; + + glutSwapBuffers(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} -- 1.7.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev