--- tests/all.tests | 1 + .../arb_uniform_buffer_object/CMakeLists.gl.txt | 1 + tests/spec/arb_uniform_buffer_object/draw_test.c | 227 ++++++++++++++++++++ 3 files changed, 229 insertions(+), 0 deletions(-) create mode 100644 tests/spec/arb_uniform_buffer_object/draw_test.c
diff --git a/tests/all.tests b/tests/all.tests index 2ddfa39..de138be 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -1390,6 +1390,7 @@ arb_transform_feedback2['draw-auto'] = PlainExecTest(['arb_transform_feedback2-d arb_uniform_buffer_object = Group() spec['ARB_uniform_buffer_object'] = arb_uniform_buffer_object arb_uniform_buffer_object['standard_layout'] = concurrent_test('arb_uniform_buffer_object_standard_layout') +arb_uniform_buffer_object['draw_test'] = PlainExecTest('arb_uniform_buffer_object_draw_test') ati_draw_buffers = Group() spec['ATI_draw_buffers'] = ati_draw_buffers diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt index 72478a4..8f46101 100644 --- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt +++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt @@ -13,5 +13,6 @@ link_libraries ( ) add_executable (arb_uniform_buffer_object_standard_layout standard-layout.c) +add_executable (arb_uniform_buffer_object_draw_test draw_test.c) # vim: ft=cmake: diff --git a/tests/spec/arb_uniform_buffer_object/draw_test.c b/tests/spec/arb_uniform_buffer_object/draw_test.c new file mode 100644 index 0000000..e053d14 --- /dev/null +++ b/tests/spec/arb_uniform_buffer_object/draw_test.c @@ -0,0 +1,227 @@ +/* + * Copyright © 2011 Marek Olšák <mar...@gmail.com> + * Copyright © 2011 Vincent Lejeune + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + + /** + * ARB_uniform_buffer_object test + * + * This test checks that uniform buffer object layout is correctly used in a + * fragment shader. + * It checks if vector, structure based and array based uniform buffer object + * elements are correctly handled. + * + * We do not specify any layout (packed, shared or std140) so we query + * offset/size/stride information using the spec API. + */ + +#include "piglit-util.h" + +int piglit_width = 64; +int piglit_height = 64; +int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA; + +static const char vert_shader_text[] = + "#version 130\n" + "in vec2 VertexPosition;\n" + "invariant gl_Position;\n" + "\n" + "void main ()\n" + "{\n" + " gl_Position = vec4 (VertexPosition, 0.0, 1.0);\n" + "}\n" +; + +static const char frag_shader_text[] = + "#version 130\n" + "#extension GL_ARB_uniform_buffer_object : enable\n " + "uniform colors {\n" + " int mode;\n" + " vec3 red;\n" + " struct {\n" + " vec3 green;\n" + " vec3 blue;\n" + " } teststruct;\n" + " vec3 testarray[3];" + "};\n" + "out vec3 fragColor;\n" + "\n" + "void main()\n" + "{\n" + " if (mode == 0)\n" + " fragColor = red;\n" + " if (mode == 1)\n" + " fragColor = teststruct.green + teststruct.blue;\n" + " if (mode == 2)\n" + " {\n" + " fragColor = vec3(0.);\n" + " for(int i = 0; i < 3; i++)\n" + " fragColor += testarray[i];\n" + " }\n" + "}\n" +; + +GLuint prog; +GLuint uniform_buf; +GLuint vertex_buf; +GLuint positionAttrib; +GLint ubo_id; +GLint ubo_size; + + +static const float verts[] = { + -0.25, -0.25, + -0.25, 0.25, + 0.25, 0.25, + 0.25, -0.25 +}; + +const char* uniform_names[] = {"mode","red","teststruct.green","teststruct.blue","testarray"}; + +static const float red[] = {1, 0, 0}; +static const float green[] = {0, 1, 0}; +static const float blue[] = {0, 0, 1}; +static const float green_and_blue[] = {0, 1, 1}; +static const float white[] = {1, 1, 1}; +static const float colorArray[][3] = { + {1, 0, 0}, + {0, 1, 0}, + {0, 0, 1}, +}; + +#define SET_UNIFORM_VALUE(name,value) \ + { \ + GLuint ubo_var_id; \ + GLint ubo_var_offset; \ + glGetUniformIndices(prog, 1, &(name), &ubo_var_id); \ + glGetActiveUniformsiv(prog, 1, &ubo_var_id, GL_UNIFORM_OFFSET, &ubo_var_offset); \ + glBufferSubData(GL_UNIFORM_BUFFER, ubo_var_offset, sizeof(value),value ); \ + } + +#define SET_UNIFORM_ARRAY(name,value) \ + { \ + GLuint ubo_var_id; \ + GLint ubo_var_offset; \ + GLint ubo_var_size; \ + GLint ubo_var_stride; \ + unsigned i; \ + glGetUniformIndices(prog, 1, &(name), &ubo_var_id); \ + glGetActiveUniformsiv(prog, 1, &ubo_var_id, GL_UNIFORM_OFFSET, &ubo_var_offset); \ + glGetActiveUniformsiv(prog, 1, &ubo_var_id, GL_UNIFORM_SIZE, &ubo_var_size); \ + glGetActiveUniformsiv(prog, 1, &ubo_var_id, GL_UNIFORM_ARRAY_STRIDE, &ubo_var_stride); \ + for (i = 0; i < ubo_var_size; i++) \ + glBufferSubData(GL_UNIFORM_BUFFER, ubo_var_offset + i * ubo_var_stride , sizeof((value)[i]),(value)[i] ); \ + } + +void piglit_init(int argc, char **argv) +{ + GLuint vs; + GLuint fs; + + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + /* Check the driver. */ + if (!GLEW_VERSION_1_5) { + fprintf(stderr, "OpenGL 1.5 required.\n"); + piglit_report_result(PIGLIT_SKIP); + } + piglit_require_GLSL(); + piglit_require_extension("GL_ARB_uniform_buffer_object"); + + + /* Create shaders. */ + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_shader_text); + fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text); + prog = piglit_CreateProgram(); + piglit_AttachShader(prog,vs); + piglit_AttachShader(prog, fs); + + piglit_LinkProgram(prog); + if (!piglit_link_check_status(prog)) { + piglit_DeleteProgram(prog); + piglit_report_result(PIGLIT_FAIL); + } + + positionAttrib = glGetAttribLocation(prog,"VertexPosition"); + + glGenBuffers(1,&vertex_buf); + glBindBuffer(GL_ARRAY_BUFFER,vertex_buf); + glBufferData(GL_ARRAY_BUFFER,sizeof(verts),verts,GL_STATIC_DRAW); + + ubo_id = glGetUniformBlockIndex(prog, "colors"); + glGetActiveUniformBlockiv(prog, ubo_id,GL_UNIFORM_BLOCK_DATA_SIZE, &ubo_size); + + /* Set up uniform buffer */ + glGenBuffers(1,&uniform_buf); + glBindBuffer(GL_UNIFORM_BUFFER,uniform_buf); + glBufferData(GL_UNIFORM_BUFFER,ubo_size,0,GL_DYNAMIC_DRAW); + + SET_UNIFORM_VALUE(uniform_names[1],red) + SET_UNIFORM_VALUE(uniform_names[2],green) + SET_UNIFORM_VALUE(uniform_names[3],blue) + SET_UNIFORM_ARRAY(uniform_names[4],colorArray) + + glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buf); + glUniformBlockBinding(prog, ubo_id, 0); + + assert(glGetError() == 0); + + glClearColor(0., 0., 0., 1.0); + glEnableClientState(GL_VERTEX_ARRAY); +} + +static void +render_mode(GLint mode) +{ + glClear(GL_COLOR_BUFFER_BIT); + + piglit_UseProgram(prog); + glLoadIdentity(); + + glBindBuffer(GL_UNIFORM_BUFFER,uniform_buf); + SET_UNIFORM_VALUE(uniform_names[0],&mode); + + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); + glVertexAttribPointer(positionAttrib,2,GL_FLOAT,GL_FALSE,8,0); + glEnableVertexAttribArray(positionAttrib); + glDrawArrays(GL_QUADS, 0, 4); + + assert(glGetError() == 0); +} + +enum piglit_result piglit_display(void) +{ + GLboolean pass = GL_TRUE; + + render_mode(0); + pass = piglit_probe_pixel_rgb(32, 32, red) && pass; + + render_mode(1); + pass = piglit_probe_pixel_rgb(32, 32, green_and_blue) && pass; + + render_mode(2); + pass = piglit_probe_pixel_rgb(32, 32, white) && pass; + + glutSwapBuffers(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} -- 1.7.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev