On Fri, 2011-12-23 at 20:57 -0800, Kenneth Graunke wrote:
> In this code, 'i' loops over the number of virtual GRFs, while 'j' loops
> over the number of vector components (0 <= j <= 3).
> 
> It can't possibly be correct to see if bit 'i' is set in the destination
> writemask, as it will have values much larger than 3.  Clearly this is
> supposed to be 'j'.
> 
> Found by inspection.
> 
> Cc: Eric Anholt <e...@anholt.net>
> Cc: Matt Turner <matts...@gmail.com>
> Cc: Christopher James Halse Rogers <chalserog...@gmail.com>
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
> ---
>  .../drivers/dri/i965/brw_vec4_copy_propagation.cpp |    2 +-
>  1 files changed, 1 insertions(+), 1 deletions(-)
> 
> Matt and Christopher,
> 
> Could you test Counter Strike and Civ V with this patch series?
> I think it should solve your regressions with the new VS backend.

Works a treat.

For the series:
Tested-by: Christopher James Halse Rogers
<christopher.halse.rog...@canonical.com>

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