On June 25, 2017 2:31:56 PM Ilia Mirkin <imir...@alum.mit.edu> wrote:
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
On June 25, 2017 1:40:09 PM Ilia Mirkin <imir...@alum.mit.edu> wrote:
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand <ja...@jlekstrand.net>
wrote:
Anyone have thoughts on this? Am I being foolish for trying to hold
onto GL_RGBA4 texturing? (Any decision here also affects st/nine.)
Yes. Chances are that you're also doing texture views wrong. Are there
any
4444 formats supported on nvidia hardware?
Well, any permutation of a 4444 format is easily supportable for
texturing.
What's wrong with the texture views? Should be fine... unless I'm
missing something. It's really just this issue with RB <-> Texture
copies where the RB's internal format is GL_RGBA4 while the *real*
internal format is RGBA8. Texture views between e.g. RGB565 and
RGBA4444 should work fine (and the fb will fail to validate as one
might expect if one were to attach a GL_RGBA4 texture view of a
GL_RGB565 texture).
But what if you have a 4444 and you render to as 4444 and then try to
texture from it as 565?
If you have a 4444 texture and attach it to a FB, then that FB will
not be complete. So you can't render to it in the first place.
Ok, then I'm confused as to how you have a copy_image problem. Is the
issue just that gallium won't let you CopyImageSubData into a texture you
can't render into? Why not just treat it as R16 when using it as a
copy_image destination?
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