On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >> Anyone have thoughts on this? Am I being foolish for trying to hold >> onto GL_RGBA4 texturing? (Any decision here also affects st/nine.) > > > Yes. Chances are that you're also doing texture views wrong. Are there any > 4444 formats supported on nvidia hardware?
Well, any permutation of a 4444 format is easily supportable for texturing. What's wrong with the texture views? Should be fine... unless I'm missing something. It's really just this issue with RB <-> Texture copies where the RB's internal format is GL_RGBA4 while the *real* internal format is RGBA8. Texture views between e.g. RGB565 and RGBA4444 should work fine (and the fb will fail to validate as one might expect if one were to attach a GL_RGBA4 texture view of a GL_RGB565 texture). -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev