v2: rebase on new _mesa_flush_vertices_for_uniforms() helper --- src/mesa/main/uniform_query.cpp | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 5eb0efc..5fe63e0 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -999,20 +999,26 @@ validate_uniform(GLint location, GLsizei count, const GLvoid *values, } } return uni; } void _mesa_flush_vertices_for_uniforms(struct gl_context *ctx, const struct gl_uniform_storage *uni) { + + if (!uni->is_bindless && uni->type->contains_opaque()) { + FLUSH_VERTICES(ctx, 0); + return; + } + uint64_t new_driver_state = 0; unsigned mask = uni->active_shader_mask; while (mask) { unsigned index = u_bit_scan(&mask); assert(index < MESA_SHADER_STAGES); new_driver_state |= ctx->DriverFlags.NewShaderConstants[index]; } -- 2.9.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev