On Thu 22 Jun 2017, Chad Versace wrote: > On Thu 22 Jun 2017, Kenneth Graunke wrote: > > The author eventually emailed me and said that he considers it a > > "finished experiment" and said the rendering method (geometry shader > > based approach) is inefficient, and he intends to fully rewrite it > > someday. > > A total tangent... The author and I had lunch last week, where he > introduced me to a great mathy Android puzzle game. The game's puzzles > require you to make geometric constructions with a straight-edge and > compass in the minimum number of moves, à la Euclid. > > Euclidea > <https://play.google.com/store/apps/details?id=com.hil_hk.euclidea&hl=en>
Oh yeah, I almost forgot. Reviewed-by: Chad Versace <chadvers...@chromium.org> This geometry shader of doom doesn't belong in shader-db. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev