On Thu 22 Jun 2017, Kenneth Graunke wrote: > The author eventually emailed me and said that he considers it a > "finished experiment" and said the rendering method (geometry shader > based approach) is inefficient, and he intends to fully rewrite it > someday.
A total tangent... The author and I had lunch last week, where he introduced me to a great mathy Android puzzle game. The game's puzzles require you to make geometric constructions with a straight-edge and compass in the minimum number of moves, à la Euclid. Euclidea <https://play.google.com/store/apps/details?id=com.hil_hk.euclidea&hl=en> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev