On Thu 22 Jun 2017, Kenneth Graunke wrote:
> The author eventually emailed me and said that he considers it a
> "finished experiment" and said the rendering method (geometry shader
> based approach) is inefficient, and he intends to fully rewrite it
> someday.

A total tangent... The author and I had lunch last week, where he
introduced me to a great mathy Android puzzle game. The game's puzzles
require you to make geometric constructions with a straight-edge and
compass in the minimum number of moves, à la Euclid.

Euclidea 
<https://play.google.com/store/apps/details?id=com.hil_hk.euclidea&hl=en>
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