On Wed, Jun 21, 2017 at 5:15 PM, Nanley Chery <nanleych...@gmail.com> wrote:
> In the future, we plan on using this method to resolve images whose > surface state fast-clear value is dynamically updated during command > buffer execution. Start using it now for testing and to reduce churn > later on. > > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > --- > src/intel/vulkan/anv_blorp.c | 29 ++++++++++------------------- > 1 file changed, 10 insertions(+), 19 deletions(-) > > diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c > index c4c744868c..7f6ed0efe4 100644 > --- a/src/intel/vulkan/anv_blorp.c > +++ b/src/intel/vulkan/anv_blorp.c > @@ -1493,7 +1493,6 @@ anv_image_ccs_clear(struct anv_cmd_buffer > *cmd_buffer, > > static void > ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer, > - struct blorp_batch *batch, > uint32_t att) > { > struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; > @@ -1589,12 +1588,6 @@ ccs_resolve_attachment(struct anv_cmd_buffer > *cmd_buffer, > if (resolve_op == BLORP_FAST_CLEAR_OP_NONE) > return; > > - struct blorp_surf surf; > - get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, > - att_state->aux_usage, &surf); > - if (att_state->fast_clear) > - surf.clear_color = vk_to_isl_color(att_state->clear_value.color); > - > /* From the Sky Lake PRM Vol. 7, "Render Target Resolve": > * > * "When performing a render target resolve, PIPE_CONTROL with end > of > @@ -1610,12 +1603,8 @@ ccs_resolve_attachment(struct anv_cmd_buffer > *cmd_buffer, > cmd_buffer->state.pending_pipe_bits |= > ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; > > - for (uint32_t layer = 0; layer < fb->layers; layer++) { > - blorp_ccs_resolve(batch, &surf, > - iview->isl.base_level, > - iview->isl.base_array_layer + layer, > - iview->isl.format, resolve_op); > - } > + anv_ccs_resolve(cmd_buffer, att_state->color_rt_state, image, > + iview->isl.base_level, fb->layers, resolve_op); > > cmd_buffer->state.pending_pipe_bits |= > ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; > @@ -1633,16 +1622,13 @@ anv_cmd_buffer_resolve_subpass(struct > anv_cmd_buffer *cmd_buffer) > struct anv_subpass *subpass = cmd_buffer->state.subpass; > > > - struct blorp_batch batch; > - blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); > - > for (uint32_t i = 0; i < subpass->color_count; ++i) { > const uint32_t att = subpass->color_attachments[i].attachment; > if (att == VK_ATTACHMENT_UNUSED) > continue; > > assert(att < cmd_buffer->state.pass->attachment_count); > - ccs_resolve_attachment(cmd_buffer, &batch, att); > + ccs_resolve_attachment(cmd_buffer, att); > } > > if (subpass->has_resolve) { > @@ -1681,6 +1667,10 @@ anv_cmd_buffer_resolve_subpass(struct > anv_cmd_buffer *cmd_buffer) > const VkRect2D render_area = cmd_buffer->state.render_area; > > assert(src_iview->aspect_mask == dst_iview->aspect_mask); > + > + struct blorp_batch batch; > + blorp_batch_init(&cmd_buffer->device->blorp, &batch, > cmd_buffer, 0); > + > resolve_image(&batch, src_iview->image, > src_iview->isl.base_level, > src_iview->isl.base_array_layer, > @@ -1692,11 +1682,12 @@ anv_cmd_buffer_resolve_subpass(struct > anv_cmd_buffer *cmd_buffer) > render_area.offset.x, render_area.offset.y, > render_area.extent.width, > render_area.extent.height); > > - ccs_resolve_attachment(cmd_buffer, &batch, dst_att); > + blorp_batch_finish(&batch); > At some point, I'd like to make blorp smarter so that it can avoid re-emitting all of the state on every blorp op. When that happens, we'll want to figure out how to move blorp_batch_init/finish back out so that they happen outside of the loop. Not a big deal today though. > + > + ccs_resolve_attachment(cmd_buffer, dst_att); > } > } > > - blorp_batch_finish(&batch); > } > > void > -- > 2.13.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev