On Wed, 2017-06-21 at 20:24 +1000, Timothy Arceri wrote: > On 21/06/17 18:13, Juan A. Suarez Romero wrote: > > link_xfb_stride_layout_qualifiers() can be called multiple times, and > > each time we call prog->TransformFeedback.BufferStride is reset to 0. > > > > Thus it is loosing the values set in previous call. > > > > Do not perform such reset. > > > > Fixes: > > KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list > > KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list_and_api > > > > Signed-off-by: Juan A. Suarez Romero <jasua...@igalia.com> > > --- > > src/compiler/glsl/linker.cpp | 4 ---- > > 1 file changed, 4 deletions(-) > > > > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > > index adfa3b7b1d..1fe0ccc496 100644 > > --- a/src/compiler/glsl/linker.cpp > > +++ b/src/compiler/glsl/linker.cpp > > @@ -1623,10 +1623,6 @@ link_xfb_stride_layout_qualifiers(struct gl_context > > *ctx, > > struct gl_shader **shader_list, > > unsigned num_shaders) > > { > > - for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) { > > - prog->TransformFeedback.BufferStride[i] = 0; > > - } > > I think this probably needs to be moved rather than just deleted. I > think the idea is to reset things to 0 in case we are re-linking an > existing program with different shaders attached. >
Checking how this was done prior the refactoring in 4d65f68 (mesa/glsl: move TransformFeedbackBufferStride to gl_shader), actually the reset should be done if the new shaders provide an explicit xfb_stride. Otherwise we should kept the old value. I'm sending a new version. > > - > > for (unsigned i = 0; i < num_shaders; i++) { > > struct gl_shader *shader = shader_list[i]; > > > > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev