link_xfb_stride_layout_qualifiers() can be called multiple times, and each time we call prog->TransformFeedback.BufferStride is reset to 0.
Thus it is loosing the values set in previous call. Do not perform such reset. Fixes: KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list_and_api Signed-off-by: Juan A. Suarez Romero <jasua...@igalia.com> --- src/compiler/glsl/linker.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index adfa3b7b1d..1fe0ccc496 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1623,10 +1623,6 @@ link_xfb_stride_layout_qualifiers(struct gl_context *ctx, struct gl_shader **shader_list, unsigned num_shaders) { - for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) { - prog->TransformFeedback.BufferStride[i] = 0; - } - for (unsigned i = 0; i < num_shaders; i++) { struct gl_shader *shader = shader_list[i]; -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev