On Thu 15 Jun 2017, Rob Herring wrote: > On Tue, Jun 13, 2017 at 1:55 PM, Chad Versace <chadvers...@chromium.org> > wrote: > > On Fri 09 Jun 2017, Tapani Pälli wrote: > >> > >> > >> On 06/08/2017 09:27 PM, Chad Versace wrote: > >> > On Thu 08 Jun 2017, Tomasz Figa wrote: > >> > > On Thu, Jun 8, 2017 at 4:08 PM, Tapani Pälli <tapani.pa...@intel.com> > >> > > wrote: > >> > > > > >> > > > On 06/08/2017 09:36 AM, Tapani Pälli wrote: > >> > > > > > >> > > > > > >> > > > > > >> > > > > On 06/08/2017 06:05 AM, Tomasz Figa wrote: > >> > > > > > > >> > > > > > On Wed, Jun 7, 2017 at 5:36 AM, Chad Versace > >> > > > > > <chadvers...@chromium.org> > >> > > > > > wrote: > >> > > > > > > > >> > > > > > > More patches to break your formats... again ;) > >> > > > > > > > >> > > > > > > The Android framework requires support for EGLConfigs with > >> > > > > > > HAL_PIXEL_FORMAT_RGBX_8888 and HAL_PIXEL_FORMAT_RGBA_8888. > >> > > > > > > This prevents > >> > > > > > > Chrome OS from updating its Android drivers, because earlier > >> > > > > > > this year > >> > > > > > > Intel disabled all rgbx formats for gen >=9 in > >> > > > > > > brw_surface_formats.c. > >> > > > > > > This patch series safely (hopefully?) fixes that problem. > >> > > > > > > > >> > > > > > > If you want the meat, read patches 2 and 6. > >> > > > > > > > >> > > > > > > Chad Versace (6): > >> > > > > > > mesa: Add _mesa_format_fallback_rgba_to_rgbx() > >> > > > > > > i965: Add a RGBX->RGBA fallback for > >> > > > > > > glEGLImageTextureTarget2D() > >> > > > > > > i965: Rename some vague format members of brw_context > >> > > > > > > i965/dri: Add intel_screen param to > >> > > > > > > intel_create_winsys_renderbuffer > >> > > > > > > i965: Move brw_context format arrays to intel_screen > >> > > > > > > i965/dri: Support R8G8B8A8 and R8G8B8X8 configs > >> > > > > > > >> > > > > > > >> > > > > > Thanks a lot Chad! > >> > > > > > > >> > > > > > Just to make sure, did you have a chance to test it with X11 > >> > > > > > apps, > >> > > > > > that were reported to have incorrect colors last time we tried > >> > > > > > enabling these formats? I.e. > >> > > > > > https://bugs.freedesktop.org/show_bug.cgi?id=95071 > >> > > >> > tfiga, I only tested with glxgears. To be safe, I'll also test the KDE > >> > apps in that bug report and reply back with the results. > >> > > >> > > > > I just tested this set on Android and I'm getting wrong colors > >> > > > > with this, > >> > > > > red and blue swapped. > >> > > >> > Uh oh. > >> > > >> > I did something dumb. When testing this on ARC++, I chose > >> > a BLACK-AND-WHITE game! I'll retest with a color game. > >> > >> It was pretty hard to keep coffee in mouth when reading this comment. > >> > >> > https://play.google.com/store/apps/details?id=com.ZephirothGames.AsteroidStormFREE&hl=en > >> > > >> > > > I can 'fix' this by reordering the configs in > >> > > > intel_screen_make_configs so > >> > > > that the new configs (RGBA, RGBX) required by Android are before the > >> > > > old > >> > > > ones (BGRA, BGRX). > >> > > > >> > > I think that would have exactly the opposite effect on the X11 apps I > >> > > mentioned before. In my testing, they were sensitive to the order of > >> > > configs, due to component bit masks not being considered in selection, > >> > > only bit depths. > >> > > >> > Yes. > >> > > >> > > However, for Android, I thought EGL already used bit masks, so > >> > > possibly there is still an unrelated bug somewhere. > >> > > >> > Android certainly inspects the channel masks, using dri2_add_config(). > >> > So I'm also curious why Tapani sees swapped channels. The > >> > platform_android.c is patched with format hacks, and I assume the same > >> > is true for android-ia. Maybe the hacks are intefering somehow. I'll > >> > investigate. > >> > >> We shouldn't have related 'hacks', but here are some changes that might be > >> interesting or somehow related: > >> > >> add EGL_ALPHA_SIZE attrib: > >> > >> https://github.com/android-ia/frameworks-native/commit/8237c9f8eb36d4f9ead40c8cb4a68ae9518d3c9f > >> > >> sorting display configs: > >> > >> https://github.com/android-ia/frameworks-native/pull/2/commits/bb29af0777e747effacd239565f52aad96c45558 > >> > >> visuals being added: > >> > >> https://github.com/android-ia/external-mesa/commit/ceac31ff7e53ec5034bc379d37ce365c000e9e4a > > > > I confirmed that this series causes no regressions with Gnome and KDE > > apps. For KDE, I used Amarok as the test app. To prove to myself > > I *really* was testing this series, I tested the series with the new > > formats placed at the end of the array, and then I tested again with the new > > formats placed at the start of the array. As expected, Amarok's colors > > were correct in the first test, and were wrong in the second test (blue > > and red were swapped. > > > > I still haven't succeeded in fully testing these patches against > > Android, for a combination of technical and non-technical reasons. I'm > > travelling this week, so I will probably be able to resume testing > > Android apps on Thursday. > > While not i965, I tested the similar code and change in gallium. With > the RGBA/RGBX formats at the end of the list I get: > > EGL-MAIN: Native format mismatch: 0x1 != 0x5 > > That's coming from SurfaceFlinger.
Yes, I'm also seeing that error in logcat. I'm investigating now. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev