On 06/14/2017 08:24 PM, Marek Olšák wrote:
On Wed, Jun 14, 2017 at 1:55 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/util/u_dynarray.h | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/util/u_dynarray.h b/src/util/u_dynarray.h
index 57f96ff79c0..cc316323f28 100644
--- a/src/util/u_dynarray.h
+++ b/src/util/u_dynarray.h
@@ -68,6 +68,12 @@ util_dynarray_fini(struct util_dynarray *buf)
}
}
+static inline void
+util_dynarray_clear(struct util_dynarray *buf)
util_dynarray_init? "clear" sounds like "free".
There is already util_dynarray_init(), but it resets all fields to 0
including 'capacity', same for util_dynarray_fini().
The idea behind util_dynarray_clear() is to avoid extra reallocations.
Though, the number of color/depth textures which need decompression is
most likely small, so using util_dynarray_fini() shouldn't impact too
much. What do you think?
Marek
+{
+ buf->size = 0;
+}
+
#define DYN_ARRAY_INITIAL_SIZE 64
/* use util_dynarray_trim to reduce the allocated storage */
--
2.13.1
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