Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Tue, Jun 13, 2017 at 11:26 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > When the current bound shaders don't use any bindless textures > or images, it's useless to decompress the resident resources. > > v5: - fix conditionals > v4: - inline si_*_uses_bindless_*() > v3: - rebased and updated check for compute > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > Reviewed-by: Marek Olšák <marek.ol...@amd.com> (v2) > --- > src/gallium/drivers/radeonsi/si_blit.c | 13 +++++++++++-- > 1 file changed, 11 insertions(+), 2 deletions(-) > > diff --git a/src/gallium/drivers/radeonsi/si_blit.c > b/src/gallium/drivers/radeonsi/si_blit.c > index 8fdc3f268b1..9c38ae9edc8 100644 > --- a/src/gallium/drivers/radeonsi/si_blit.c > +++ b/src/gallium/drivers/radeonsi/si_blit.c > @@ -792,8 +792,17 @@ static void si_decompress_textures(struct si_context > *sctx, unsigned shader_mask > } > } > > - si_decompress_resident_textures(sctx); > - si_decompress_resident_images(sctx); > + if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { > + if (sctx->uses_bindless_samplers) > + si_decompress_resident_textures(sctx); > + if (sctx->uses_bindless_images) > + si_decompress_resident_images(sctx); > + } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) { > + if (sctx->cs_shader_state.program->uses_bindless_samplers) > + si_decompress_resident_textures(sctx); > + if (sctx->cs_shader_state.program->uses_bindless_images) > + si_decompress_resident_images(sctx); > + } > > si_check_render_feedback(sctx); > } > -- > 2.13.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev