When the current bound shaders don't use any bindless textures
or images, it's useless to decompress the resident resources.

v5: - fix conditionals
v4: - inline si_*_uses_bindless_*()
v3: - rebased and updated check for compute

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
Reviewed-by: Marek Olšák <marek.ol...@amd.com> (v2)
---
 src/gallium/drivers/radeonsi/si_blit.c | 13 +++++++++++--
 1 file changed, 11 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_blit.c 
b/src/gallium/drivers/radeonsi/si_blit.c
index 8fdc3f268b1..9c38ae9edc8 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -792,8 +792,17 @@ static void si_decompress_textures(struct si_context 
*sctx, unsigned shader_mask
                }
        }
 
-       si_decompress_resident_textures(sctx);
-       si_decompress_resident_images(sctx);
+       if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
+               if (sctx->uses_bindless_samplers)
+                       si_decompress_resident_textures(sctx);
+               if (sctx->uses_bindless_images)
+                       si_decompress_resident_images(sctx);
+       } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
+               if (sctx->cs_shader_state.program->uses_bindless_samplers)
+                       si_decompress_resident_textures(sctx);
+               if (sctx->cs_shader_state.program->uses_bindless_images)
+                       si_decompress_resident_images(sctx);
+       }
 
        si_check_render_feedback(sctx);
 }
-- 
2.13.1

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