According to GLSL.std.450 spec, SmoothStep expects input to be a floating-point type, but it does not restrict the bitsize.
Current implementation relies on inputs to be 32-bit. This commit extends the support to 64-bit size inputs. Reviewed by: Elie Tournier <elie.tourn...@collabora.com> --- src/compiler/spirv/vtn_glsl450.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/compiler/spirv/vtn_glsl450.c b/src/compiler/spirv/vtn_glsl450.c index 5d384319e0..96e3407dee 100644 --- a/src/compiler/spirv/vtn_glsl450.c +++ b/src/compiler/spirv/vtn_glsl450.c @@ -465,6 +465,8 @@ vtn_nir_alu_op_for_spirv_glsl_opcode(enum GLSLstd450 opcode) } } +#define NIR_IMM_FP(n, v) (src[0]->bit_size == 64 ? nir_imm_double(n, v) : nir_imm_float(n, v)) + static void handle_glsl450_alu(struct vtn_builder *b, enum GLSLstd450 entrypoint, const uint32_t *w, unsigned count) @@ -560,12 +562,12 @@ handle_glsl450_alu(struct vtn_builder *b, enum GLSLstd450 entrypoint, nir_ssa_def *t = build_fclamp(nb, nir_fdiv(nb, nir_fsub(nb, src[2], src[0]), nir_fsub(nb, src[1], src[0])), - nir_imm_float(nb, 0.0), nir_imm_float(nb, 1.0)); + NIR_IMM_FP(nb, 0.0), NIR_IMM_FP(nb, 1.0)); /* result = t * t * (3 - 2 * t) */ val->ssa->def = nir_fmul(nb, t, nir_fmul(nb, t, - nir_fsub(nb, nir_imm_float(nb, 3.0), - nir_fmul(nb, nir_imm_float(nb, 2.0), t)))); + nir_fsub(nb, NIR_IMM_FP(nb, 3.0), + nir_fmul(nb, NIR_IMM_FP(nb, 2.0), t)))); return; } -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev