Hello Nicolai, Am Montag, den 12.06.2017, 12:17 +0200 schrieb Nicolai Hähnle: > > spec/arb_shader_bit_encoding/execution/and-clamp: fail fail pass > > fail > > > > > >
> It's disconcerting that you have tests here whose pass status is > unstable. Those tests really should be deterministic. When I run only these tests ("all" and specified with -t ) then they always pass (= three times in a row). spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2- > > index- > > rd: fail fail pass pass > > This one actually now passes because of the patch (before it failed because it needed 125 registers, and only 124 are free to be used. > > spec/arb_shading_language_420pack/active sampler conflict: fail > > fail pass fail > > > > spec/nv_conditional_render/drawpixels: fail pass fail pass > > > > spec/nv_conditional_render/vertex_array: fail pass pass pass > These, however, are unstable, independent on whether my patches are applied or not. Best, Gert _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev