On Sunday, June 4, 2017 3:27:04 PM PDT Jason Ekstrand wrote: > How does the texture even have a format of MESA_FORMAT_NONE? That seems > like the first question to ask.
It's the window system buffer, and it actually has a format of B8G8R8A8_UNORM_SRGB...my guess is just that _Format isn't set yet.
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