Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 05/30/2017 02:57 AM, Timothy Arceri wrote:
---
  src/mesa/program/programopt.c | 8 ++++----
  1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index 501acde..f560bce 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -39,21 +39,21 @@
  #include "programopt.h"
  #include "prog_instruction.h"
/**
   * This function inserts instructions for coordinate modelview * projection
   * into a vertex program.
   * May be used to implement the position_invariant option.
   */
  static void
-_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
+insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
  {
     struct prog_instruction *newInst;
     const GLuint origLen = vprog->arb.NumInstructions;
     const GLuint newLen = origLen + 4;
     GLuint i;
/*
      * Setup state references for the modelview/projection matrix.
      * XXX we should check if these state vars are already declared.
      */
@@ -106,21 +106,21 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct 
gl_program *vprog)
/* install new instructions */
     vprog->arb.Instructions = newInst;
     vprog->arb.NumInstructions = newLen;
     vprog->info.inputs_read |= VERT_BIT_POS;
     vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
  }
static void
-_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
+insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
  {
     struct prog_instruction *newInst;
     const GLuint origLen = vprog->arb.NumInstructions;
     const GLuint newLen = origLen + 4;
     GLuint hposTemp;
     GLuint i;
/*
      * Setup state references for the modelview/projection matrix.
      * XXX we should check if these state vars are already declared.
@@ -210,23 +210,23 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct 
gl_program *vprog)
     vprog->arb.NumInstructions = newLen;
     vprog->info.inputs_read |= VERT_BIT_POS;
     vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
  }
void
  _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
  {
     if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
-      _mesa_insert_mvp_dp4_code( ctx, vprog );
+      insert_mvp_dp4_code( ctx, vprog );
     else
-      _mesa_insert_mvp_mad_code( ctx, vprog );
+      insert_mvp_mad_code( ctx, vprog );
  }
/**
   * Append instructions to implement fog
   *

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