On 12/13/2011 03:35 PM, Paul Berry wrote: > Previous to this patch, the function intel_batchbuffer_emit_mi_flush() > was a bit of a misnomer. On Gen4+, when not using the blit engine, it > didn't actually flush the pipeline--it simply generated a > _3DSTATE_PIPE_CONTROL command with the necessary bits set to flush GPU
It's actually just called "PIPE_CONTROL", never 3DSTATE_PIPE_CONTROL. > caches. This was usually sufficient, since in most situations where > intel_batchbuffer_emit_mi_flush() wass called, all we really care "... was called, all we really cared" (typo, tense) This makes a lot of sense. At some point, I think we ought to convert some of the callers of this function to emit the proper PIPE_CONTROL directly (with only the necessary bits and workarounds). But this is the right way to start. Nice work figuring this out. Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > about was ensuring cache coherency. > > However, with the advent of OpenGL 3.0, there are two cases in which > data output by one stage of the pipeline might be consumed, in a later > draw operation, by an earlier stage of the pipeline: > > (a) When using textures in the vertex shader. > > (b) When using drawing with a vertex buffer that was previously > generated using transform feedback. > > This patch addresses case (a) by changing > intel_batchbuffer_emit_mi_flush() so that on Gen6+, it sets the > PIPE_CONTROL_CS_STALL bit (this forces the pipeline to actually > flush). (Case (b) will be addressed by the next patch in the series). > > This is not an ideal solution--in a perfect world, the driver would > have some buffer dependency tracking so that we would only have to > flush the pipeline in the two cases above. Until that dependency > tracking is implemented, however, it seems prudent to have > intel_batchbuffer_emit_mi_flush() actually flush the pipeline, so that > we get correct rendering, at the expense of a (hopefully small) > performance hit. > > The change is only applied to Gen6+, since at the moment only Gen6+ > supports the OpenGL 3.0 features that make a full pipeline flush > necessary. > --- > src/mesa/drivers/dri/intel/intel_batchbuffer.c | 3 ++- > 1 files changed, 2 insertions(+), 1 deletions(-) > > diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c > b/src/mesa/drivers/dri/intel/intel_batchbuffer.c > index 6991db8..4ff098a 100644 > --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c > +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c > @@ -461,7 +461,8 @@ intel_batchbuffer_emit_mi_flush(struct intel_context > *intel) > PIPE_CONTROL_WRITE_FLUSH | > PIPE_CONTROL_DEPTH_CACHE_FLUSH | > PIPE_CONTROL_TC_FLUSH | > - PIPE_CONTROL_NO_WRITE); > + PIPE_CONTROL_NO_WRITE | > + PIPE_CONTROL_CS_STALL); > OUT_BATCH(0); /* write address */ > OUT_BATCH(0); /* write data */ > ADVANCE_BATCH(); _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev