On Fri, May 19, 2017 at 10:53:12AM -0700, Jason Ekstrand wrote: > On Thu, May 18, 2017 at 2:01 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > > --- > > src/intel/vulkan/anv_device.c | 42 ++++++++++++++++++++++++++++++ > > ++++++------ > > 1 file changed, 36 insertions(+), 6 deletions(-) > > > > diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c > > index 6ea8dfe..8eed7f3 100644 > > --- a/src/intel/vulkan/anv_device.c > > +++ b/src/intel/vulkan/anv_device.c > > @@ -112,12 +112,42 @@ anv_physical_device_init_heaps(struct > > anv_physical_device *device, int fd) > > if (result != VK_SUCCESS) > > return result; > > > > - device->memory.heap_count = 1; > > - device->memory.heaps[0] = (struct anv_memory_heap) { > > - .size = heap_size, > > - .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, > > - .supports_48bit_addresses = device->supports_48bit_addresses, > > - }; > > + if (heap_size <= 3ull * (1ull << 30)) { > > + /* In this case, everything fits nicely into the 32-bit address > > space, > > + * so there's no need for supporting 48bit addresses on > > clinet-allocated > > + * memory objects. > > + */ > > + device->memory.heap_count = 1; > > + device->memory.heaps[0] = (struct anv_memory_heap) { > > + .size = heap_size, > > + .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, > > + .supports_48bit_addresses = false, > > + }; > > + } else { > > + /* Not everything will fit nicely into a 32-bit address space. In > > this > > + * case we need a 64-bit heap. Advertise a small 32-bit heap and a > > + * larger 48-bit heap. If we're in this case, then we have a total > > heap > > + * size larger than 3GiB which most likely means they have 8 GiB of > > + * video memory and so carving off 2 GiB for the 32-bit heap should > > be > > + * reasonable. > > + */ > > + const uint32_t heap_size_32bit = 2ull * (1ull << 30); > > > > FYI: I keep waflling on whether the 32-bit carve-out should be 2 GiB or 1 > GiB. No one should need more than 1 GiB for vertex buffers and it means > that, on my laptop, the space is split roughly in half (2 GiB and ~3 GiB) > which is a bit awkward. I'm kind-of inclined to decrease it. Opinions? > >
I'm not sure what a good size is either. It may be helpful if we ran some games to see how they behaved with different values. > > + const uint32_t heap_size_48bit = heap_size - heap_size_32bit; > > + > > + assert(device->supports_48bit_addresses); > > + > > + device->memory.heap_count = 2; > > + device->memory.heaps[0] = (struct anv_memory_heap) { > > + .size = heap_size_48bit, > > + .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, > > + .supports_48bit_addresses = true, > > + }; > > + device->memory.heaps[1] = (struct anv_memory_heap) { > > + .size = heap_size_32bit, > > + .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, > > + .supports_48bit_addresses = false, > > + }; > > + } > > > > uint32_t type_count = 0; > > for (uint32_t heap = 0; heap < device->memory.heap_count; heap++) { > > -- > > 2.5.0.400.gff86faf > > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev