On Fri, May 19, 2017 at 2:53 PM, Gustaw Smolarczyk <wielkie...@gmail.com> wrote:
> 2017-05-18 23:01 GMT+02:00 Jason Ekstrand <ja...@jlekstrand.net>: > > --- > > src/intel/vulkan/anv_device.c | 42 ++++++++++++++++++++++++++++++ > ++++++------ > > 1 file changed, 36 insertions(+), 6 deletions(-) > > > > diff --git a/src/intel/vulkan/anv_device.c > b/src/intel/vulkan/anv_device.c > > index 6ea8dfe..8eed7f3 100644 > > --- a/src/intel/vulkan/anv_device.c > > +++ b/src/intel/vulkan/anv_device.c > > @@ -112,12 +112,42 @@ anv_physical_device_init_heaps(struct > anv_physical_device *device, int fd) > > if (result != VK_SUCCESS) > > return result; > > > > - device->memory.heap_count = 1; > > - device->memory.heaps[0] = (struct anv_memory_heap) { > > - .size = heap_size, > > - .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, > > - .supports_48bit_addresses = device->supports_48bit_addresses, > > - }; > > + if (heap_size <= 3ull * (1ull << 30)) { > > + /* In this case, everything fits nicely into the 32-bit address > space, > > + * so there's no need for supporting 48bit addresses on > clinet-allocated > > Probably a typo: s/clinet/client/ > Thanks. > > + * memory objects. > > + */ > > + device->memory.heap_count = 1; > > + device->memory.heaps[0] = (struct anv_memory_heap) { > > + .size = heap_size, > > + .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, > > + .supports_48bit_addresses = false, > > + }; > > + } else { > > + /* Not everything will fit nicely into a 32-bit address space. > In this > > + * case we need a 64-bit heap. Advertise a small 32-bit heap and > a > > + * larger 48-bit heap. If we're in this case, then we have a > total heap > > + * size larger than 3GiB which most likely means they have 8 GiB > of > > + * video memory and so carving off 2 GiB for the 32-bit heap > should be > > + * reasonable. > > + */ > > + const uint32_t heap_size_32bit = 2ull * (1ull << 30); > > + const uint32_t heap_size_48bit = heap_size - heap_size_32bit; > > Is it really a good idea for these variables to be only 32-bit? > Especially the second one. > Ugh... Good catch. I've fixed both locally. Thanks!
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