On 05/15/2017 11:38 AM, Gustaw Smolarczyk wrote: > 2017-05-15 20:28 GMT+02:00 Ian Romanick <i...@freedesktop.org>: >> With this patch I applied, I still see this bit used in several >> places, including the i915 driver. Did you test that? >> >> rc/compiler/shader_enums.h:#define VARYING_BIT_FOGC >> BITFIELD64_BIT(VARYING_SLOT_FOGC) >> src/mesa/swrast/s_context.c: VARYING_BIT_FOGC | >> VARYING_BITS_TEX_ANY; >> src/mesa/swrast/s_context.c: attribsMask |= VARYING_BIT_FOGC; >> src/mesa/swrast/s_fog.c:if (span->arrayAttribs & VARYING_BIT_FOGC) { >> \ >> src/mesa/program/programopt.c: * This function sets \c VARYING_BIT_FOGC in >> \c fprog->info.inputs_read. >> src/mesa/program/programopt.c: fprog->info.inputs_read |= VARYING_BIT_FOGC; >> src/mesa/main/ffvertex_prog.c: if (p->state->fragprog_inputs_read & >> VARYING_BIT_FOGC) >> src/mesa/drivers/dri/i915/i915_fragprog.c: if ((inputsRead & >> VARYING_BIT_FOGC)) { >> src/mesa/tnl/t_context.c: || (fp != NULL && (fp->info.inputs_read & >> VARYING_BIT_FOGC) != 0)) { > > The bit would eventually end in the state_key::inputs_available bitset > which is only used locally (i.e. in the same source file). It was > never tested against.
Okay. As long as this inputs_referenced isn't used to populate the shader_info::inputs_read field in the generated fragment program it should be fine. > Regards, > Gustaw _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev