+ } else {
+ if (!check_texture_target(ctx, texObj->Target, func))
+ return;
- if (!check_layer(ctx, texObj->Target, layer, func))
- return;
+ if (!check_layer(ctx, texObj->Target, layer, func))
+ return;
+ }
if (!check_level(ctx, texObj->Target, level, func))
return;
}
- if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
assert(layer >= 0 && layer < 6);
textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
layer = 0;
}
}
_mesa_framebuffer_texture(ctx, fb, attachment, att, texObj,
textarget,
- level, layer, GL_FALSE);
+ level, layer, layered);
}
void GLAPIENTRY
_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
GLuint texture, GLint level,
GLint layer)
{
- frame_buffer_texture_layer(0, target, attachment, texture, level,
layer,
- "glFramebufferTextureLayer", false, true);
+ frame_buffer_texture(0, target, attachment, texture, level, layer,
+ "glFramebufferTextureLayer", false, true,
false);
}
void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
- frame_buffer_texture_layer(0, target, attachment, texture, level,
layer,
- "glFramebufferTextureLayer", false,
false);
+ frame_buffer_texture(0, target, attachment, texture, level, layer,
+ "glFramebufferTextureLayer", false, false,
false);
}
void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
GLenum attachment,
GLuint texture, GLint level,
GLint layer)
{
- frame_buffer_texture_layer(framebuffer, 0, attachment, texture,
level,
- layer,
"glNamedFramebufferTextureLayer", true,
- true);
+ frame_buffer_texture(framebuffer, 0, attachment, texture, level,
layer,
+ "glNamedFramebufferTextureLayer", true, true,
false);
}
void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum
attachment,
GLuint texture, GLint level, GLint
layer)
{
- frame_buffer_texture_layer(framebuffer, 0, attachment, texture,
level,
- layer,
"glNamedFramebufferTextureLayer", true,
- false);
+ frame_buffer_texture(framebuffer, 0, attachment, texture, level,
layer,
+ "glNamedFramebufferTextureLayer", true,
false, false);
}
void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_framebuffer *fb;
- struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
-
- const char *func = "FramebufferTexture";
-
- if (!_mesa_has_geometry_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function (glFramebufferTexture) called");
- return;
- }
-
- /* Get the framebuffer object */
- fb = get_framebuffer_target(ctx, target);
- if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture(invalid target %s)",
- _mesa_enum_to_string(target));
- return;
- }
-
- /* Get the texture object */
- if (!get_texture_for_framebuffer_err(ctx, texture, true, func,
&texObj))
- return;
-
- if (texObj) {
- if (!check_layered_texture_target(ctx, texObj->Target, func,
&layered))
- return;
-
- if (!check_level(ctx, texObj->Target, level, func))
- return;
- }
-
- struct gl_renderbuffer_attachment *att =
- _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
- if (!att)
- return;
-
- _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
- 0, layered);
+ frame_buffer_texture(0, target, attachment, texture, level, 0,
+ "glFramebufferTexture", false, false, true);
}
void GLAPIENTRY
_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_framebuffer *fb;
- struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
-
- const char *func = "glNamedFramebufferTexture";
-
- if (!_mesa_has_geometry_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function (glNamedFramebufferTexture)
called");
- return;
- }
-
- /* Get the framebuffer object */
- fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
- if (!fb)
- return;
-
- /* Get the texture object */
- if (!get_texture_for_framebuffer_err(ctx, texture, true, func,
&texObj))
- return;
-
- if (texObj) {
- if (!check_layered_texture_target(ctx, texObj->Target, func,
- &layered))
- return;
-
- if (!check_level(ctx, texObj->Target, level, func))
- return;
- }
-
- struct gl_renderbuffer_attachment *att =
- _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
- if (!att)
- return;
-
- _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
- 0, layered);
+ frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
+ "glNamedFramebufferTexture", true, false, true);
}
void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb)
{
assert(!_mesa_is_winsys_fbo(fb));