v3: use frame_buffer_texture_layer() helper --- src/mapi/glapi/gen/ARB_direct_state_access.xml | 2 +- src/mesa/main/fbobject.c | 12 ++++++++++++ src/mesa/main/fbobject.h | 5 +++++ 3 files changed, 18 insertions(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index 3cb486e..2f3d60f 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -171,21 +171,21 @@ <param name="param" type="GLint" /> </function> <function name="NamedFramebufferTexture"> <param name="framebuffer" type="GLuint" /> <param name="attachment" type="GLenum" /> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> </function> - <function name="NamedFramebufferTextureLayer"> + <function name="NamedFramebufferTextureLayer" no_error="true"> <param name="framebuffer" type="GLuint" /> <param name="attachment" type="GLenum" /> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="layer" type="GLint" /> </function> <function name="NamedFramebufferDrawBuffer"> <param name="framebuffer" type="GLuint" /> <param name="buf" type="GLenum" /> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 7af0df3..8e25dfa 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -3510,20 +3510,32 @@ _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment, void GLAPIENTRY _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { frame_buffer_texture_layer(0, target, attachment, texture, level, layer, "glFramebufferTextureLayer", false, false); } void GLAPIENTRY +_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer, + GLenum attachment, + GLuint texture, GLint level, + GLint layer) +{ + frame_buffer_texture_layer(framebuffer, 0, attachment, texture, level, + layer, "glNamedFramebufferTextureLayer", true, + true); +} + + +void GLAPIENTRY _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { frame_buffer_texture_layer(framebuffer, 0, attachment, texture, level, layer, "glNamedFramebufferTextureLayer", true, false); } void GLAPIENTRY diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 7c32b87..a2f9264 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -242,20 +242,25 @@ _mesa_FramebufferTexture3D(GLenum target, GLenum attachment, extern void GLAPIENTRY _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY +_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer, + GLenum attachment, + GLuint texture, GLint level, + GLint layer); +extern void GLAPIENTRY _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY _mesa_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev