On Mon, May 15, 2017 at 10:00 PM, Thomas Helland <thomashellan...@gmail.com> wrote: > Would this be a win for a game limited by the winsys/buffer handling? > I played some Hitman the other day, and noticed my gpu-utilization > was hovering at about 80%. Some profiling later and I concluded > that one thread was pegged at 100% doing buffer handling work. > amdgpu_cs_add_buffer, amdgpu_lookup_buffer, the cso_hash, > and a couple other functions related to the winsys where the hottest. > Should I expect that to be mitigated by your threaded_gallium work, > or by this patch series? If so, I will not delve into that much further =)
amdgpu_cs_add_buffer and amdgpu_lookup_buffer overhead will definitely be hidden by threaded gallium. cso_hash will not. I don't think what you're seeing is related, but I'd be interested in a screenshot of sysprof showing what you described. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev