Reviewed-by: Alejandro Piñeiro <apinhe...@igalia.com> On 05/05/17 04:11, Jason Ekstrand wrote: > The vec4 backend will want to count in units of vec4s, not scalar > components. The simplest solution is to move the multiplication by 4 > into the scalar backend. This also improves consistency with how we > count varyings. > --- > src/intel/compiler/brw_fs_nir.cpp | 2 +- > src/intel/compiler/brw_nir.c | 2 +- > 2 files changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/intel/compiler/brw_fs_nir.cpp > b/src/intel/compiler/brw_fs_nir.cpp > index 23cd4b7..3ab41df 100644 > --- a/src/intel/compiler/brw_fs_nir.cpp > +++ b/src/intel/compiler/brw_fs_nir.cpp > @@ -2251,7 +2251,7 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld, > } > > case nir_intrinsic_load_input: { > - fs_reg src = fs_reg(ATTR, instr->const_index[0], dest.type); > + fs_reg src = fs_reg(ATTR, nir_intrinsic_base(instr) * 4, dest.type); > unsigned first_component = nir_intrinsic_component(instr); > unsigned num_components = instr->num_components; > enum brw_reg_type type = dest.type; > diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c > index 0bc3237..7248594 100644 > --- a/src/intel/compiler/brw_nir.c > +++ b/src/intel/compiler/brw_nir.c > @@ -279,7 +279,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir, > int attr = nir_intrinsic_base(intrin); > int slot = _mesa_bitcount_64(nir->info->inputs_read & > BITFIELD64_MASK(attr)); > - nir_intrinsic_set_base(intrin, 4 * slot); > + nir_intrinsic_set_base(intrin, slot); > } > } > }
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