The vec4 backend will want to count in units of vec4s, not scalar components. The simplest solution is to move the multiplication by 4 into the scalar backend. This also improves consistency with how we count varyings. --- src/intel/compiler/brw_fs_nir.cpp | 2 +- src/intel/compiler/brw_nir.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 23cd4b7..3ab41df 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -2251,7 +2251,7 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld, } case nir_intrinsic_load_input: { - fs_reg src = fs_reg(ATTR, instr->const_index[0], dest.type); + fs_reg src = fs_reg(ATTR, nir_intrinsic_base(instr) * 4, dest.type); unsigned first_component = nir_intrinsic_component(instr); unsigned num_components = instr->num_components; enum brw_reg_type type = dest.type; diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 0bc3237..7248594 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -279,7 +279,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir, int attr = nir_intrinsic_base(intrin); int slot = _mesa_bitcount_64(nir->info->inputs_read & BITFIELD64_MASK(attr)); - nir_intrinsic_set_base(intrin, 4 * slot); + nir_intrinsic_set_base(intrin, slot); } } } -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev