This series adds vertex shader texturing support to the i965 driver, as required by OpenGL 3.0. Only two things remain: textureGrad() on shadow samplers (which isn't supported in hardware), and coordinate clamping to support proper filtering at texture borders.
While I added code for texturing on all generations, I'm only enabling it on Gen6-7 for now due to lack of testing: my texelFetch and textureSize tests fail to run on Gen4-5 due to unrelated interpolation bugs. Thanks in advance for the review! _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev