Here's the last stuff I think I need to be happy to push GL_ARB_depth_buffer_float under the GL 3.0 override. Mostly I needed to remove a bunch of code in order to make handling separate stencil/HiZ for Z32_FLOAT_X24S8 sane. I've tested the series on gen6 with hiz enabled and disabled for float depth, and I'm working on getting gen7 usable enough that I can test it.
What's left to do it without hiding it under the override is converting more of swrast to doing MapRenderbuffer, in order to make the various sw fallbacks for copypixels, drawpixels, and framebufferblit work. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev