We always use only single element. --- src/mesa/vbo/vbo_exec_array.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 15382eaaae..cbef610d96 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -462,7 +462,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, GLuint drawID) { struct vbo_context *vbo = vbo_context(ctx); - struct _mesa_prim prim[2]; + struct _mesa_prim prim[1]; if (skip_validated_draw(ctx)) return; @@ -1409,7 +1409,7 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode, GLuint stream, GLuint numInstances) { struct vbo_context *vbo = vbo_context(ctx); - struct _mesa_prim prim[2]; + struct _mesa_prim prim[1]; if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream, numInstances)) { -- 2.12.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev